Constraint tag priorities when rigging
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Hello C4d friends,
I'm trying to rig a toon on my own, and I'm having trouble which I believe is an IK Tag and Constraint Tag issue. In the file attached, all of my controllers work until I 'undo', and instead of the controllers resetting to their prior PSR, they go wonky.
Deeper thoughts: I'm unsure if I went the right way setting splines to drive everything? I set out to make it as simple as possible and as always it kind of got away from me... or maybe I need more splines to drive every joint? Do I set to Transform instead of Parent? Hmm....
Thank you all for your help!
https://www.dropbox.com/scl/fi/2cvhq3619fms0r9f6zm19/ChumsToonRig.c4d?rlkey=w2w63d6pyqpz8tx32v70kr7hr&dl=0
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Hi Chum,
Thanks for the file.
I'm unfamiliar with putting the Pole exactly on the elbow (and I have answered Character files here for a long time); I have never seen it.
I would see it as the main trouble-maker. If that would be a proper setup, why would we not just put the Elbow joint as a Pole to work? I hope that sounds already weird enough to make a point. The rotation of the Pole itself is irrelevant, so only its position counts.
But let me know if I miss something. There is always something new in the Character Animation world.
Even the Advanced Biped or the Toon Character Setup does not have such a construction for the pole. Those were set up mainly by an Oscar-winning character Animator from a Studio here in L.A..
All the best
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Ya, that was the problem. Thanks, Doc!
On to animate!
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Fantastic, thanks for the reply, Chum.
Yes, enjoy bringing life to the screen!
Sorry for the delay; I had a week off and played the catching-up game…
All the best