CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Skin weight fbx export issue

    Question & Answers
    weight skin partial weight
    2
    6
    2071
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • W
      wine-news last edited by Dr. Sassi

      Hi!

      I have a simple object with a simple rig and painted weight. It works fine in C4D. I can move the top of the cone with the proper joint as it's in the top of the picture.
      But if I export it to FBX and open C4D or other program like Unreal the weight is messed up.
      What do I do wrong?

      here is the shot

      Thanks!!!

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by

        Hi wine-news,

        Here is my exploration:
        https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20240105_CV4_2024_drs_24_ANfe_01.zip

        Would you mind sharing the c4d file here so I can take a look?

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Cinema 4D mentor since 2004
        Member of VES, DCS.
        linkedin.com/in/dr-sassi-dcc2dcg

        W 1 Reply Last reply Reply Quote
        • W
          wine-news @Dr. Sassi last edited by

          Hi Dr. Sassi!

          Here is my project file.FunnelShape_Skinned.c4d

          Thank You

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi wine-news,

            Thanks for the file.

            The main rule for anything joint-based is that each point on the mesh needs a total of 100.00% Weighting from all Joints. Not more, not less. While some export options limit the number of Joints "working on a point."
            Why 100%?
            If you move the root and the points have more than 100%, it moves faster; if it has less, it moves slower. When a point has a summary of 100%, all is fine.

            In the file from above, only one joint influenced the mesh. At the same time, most points were below 100%.

            Please check the file: (Press Play)
            https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240106_CV4_2024_drs_24_CAfe_01.zip

            Perhaps even export your FBX and reload it to see if it works for you.

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Cinema 4D mentor since 2004
            Member of VES, DCS.
            linkedin.com/in/dr-sassi-dcc2dcg

            1 Reply Last reply Reply Quote
            • W
              wine-news last edited by

              I see...Thank You very much!

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by

                You're very welcome!

                Dr. Sassi Sassmannshausen Ph.D.
                Cinema 4D mentor since 2004
                Member of VES, DCS.
                linkedin.com/in/dr-sassi-dcc2dcg

                1 Reply Last reply Reply Quote
                • First post
                  Last post