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    Non Smooth beveled edge

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    • S
      smckenzie last edited by

      I have a mesh from 3DSMax where the bevels aren't smooth. Is there a way to correct them with out remodelling it?

      I would have uploaded a scene file but I get an error telling me the file is too big (2.7mb). The file only has a single piece of geo in it.

      I would have uploaded images but I get errors telling me the dimensions are too big (I shrunk it down to 600px at 37kb at it still wouldn't work.) Crazy.

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi smckenzie,

        Sorry about that; the image height is 500 pixels.
        Files with a .c4d suffix 1MB.

        Typically, for exchange, most people use Dropbox, Wetransfer, Google, Adobe, or Apple cloud services, which would be nice so you can share the file. (for security reasons, I do not touch anything else, cloud storage-wise.)

        Things can go wrong in many ways. Without seeing the file, that might be an extended guessing game. It's not something I do here.

        I look forward to your file.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • S
          smckenzie last edited by

          Here you go.

          https://www.icloud.com/iclouddrive/03fa2cjmAztmDtYpHkxffh08g#wall

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi smckenzie,

            Thanks for the file.

            My first step is always for those cases to go to
            Attribute Manager> Mode> Modeling> Mesh Checking.
            You might get that most polygons labeled as Bad. (Way too long, for being slim)

            Then, I explore the Normals.

            Here, it is all about the Phong Tag and, in this case, about "Edge Breaks."
            https://help.maxon.net/c4d/2024/en-us/Default.htm#html/TPHONG-ID_TAGPROPERTIES.html#PHONGTAG_STYLE

            The simplest way would be to explore the Phong Tag options with the Style> Area in the pull-down.

            The problem with those objects is typical that a One-Size-Fits-All approach is not working; either the Bevel is smooth, or the Flat Surface avoids weird shading. This changed a while ago with new options: The Area options are created to find a better differentiation among all parts.

            However, it doesn't heal incorrect modeling. See image.

            Screen Shot 2024-01-20 at 2.01.22 PM.jpg

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • S
              smckenzie last edited by

              Thanks for taking a look. I did mess with the phong tag to start with. In this case just re-modelling it seems the way to go?

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                You're very welcome, smckenzie,

                I have no idea what the final use is for this part. For example, how close the camera goes to the details.

                I would remove the Edge Breaks or place them equally so the large flat wall surface is set up equally.

                I had good results with a few of the Style> Area options, but some bevels were not "resolved" very nicely, as shown. As usual, the target determines the details, But also, if it is a high-res still of a camera move that "eats" most details with Motion Blur.

                On the other hand, there is a new tool: Mesh> Normals. Normals Editing. Which allows for Normal editing in a better way.

                My best wishes for your project.

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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