360 Image Export from Cinema 4D
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Hey everyone,
In addition to C4D, I have been using "KeyshotXR" to export a sequence of rendered images that can then be imported to a number of platforms for interactive viewing on the web.
Is there some way to accomplish this within Cinema 4D?
KeyshotXR docs:
[https://manual.keyshot.com/manual/keyshotweb/keyshotxr/](link url)
If you scroll down to the "Keyshot 360" section here, you will see an example. A sequence of images is pre-rendered.
[https://www.keyshot.com/keyshot-web/#:~:text=a%20new%20tab-,KEYSHOT%20360,-Capture%20the%20motion](link url)
Keyshot tutorial that goes into detail and will give a better idea of what I'm attempting to achieve within C4D:
[https://www.youtube.com/watch?v=kcQp8QSS8U0](link url)
Thanks so much in advance!
Matt -
Hi Matt,
The export for such content would be the glTF format from The Kronos Group.
https://www.youtube.com/playlist?list=PLYO7XTAX41FNVFVQ2yS7JNAWYou5giSlHIt can be used with available glTF viewers or embedded in a website.
https://www.cineversity.com/vidplaytut/exporting_ar_game_ready_models_using_gltf
Texture, as far as I can tell, works with the Standard Render setting, not Redshift.
The player often used:
https://gltf-viewer.donmccurdy.com/
(Please note we have no control about web based player, or quality and security is not controlled by us.)https://help.maxon.net/c4d/2024/en-us/Default.htm#html/glTF_General.html?TocPath=Configuration%257CPreferences%257CImport%252FExport%257CglTF%257C_____0
If you are looking for a 360º/180º image export (Equirectangular), use the Spherical camera and set the image to a 2:1 format (most apps like formats divideable by 2, e.g., a 1 K is typically 1024 [not 1000]).
Cheers