Condensation Droplets with Scene Nodes
I'm wondering if any nodes experts out there could give me some tips on how I might be able to improve this condensation rig I've started?
I don't know much about nodes, but I saw this tutorial by Mikhail Sedov and thought his Surface Scaled Blue-Noise node set up could apply nicely to a cold can condensation rig.
The main thing I want to do is to have multiple different droplet shapes, so there's some variation, but I can't figure out how to have multiple objects being cloned.
Link to C4D file: https://drive.google.com/file/d/1XJ293tfFYCypRfno3sFVViw12M9l27vs/view?usp=sharing
Dr. Sassi last edited by
Thanks for the effort and the file, but so far, I have kept it out of the forum; I have shared the why here:
Sorry about this, but perhaps this helps:
All the best