Condensation Droplets with Scene Nodes
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I'm wondering if any nodes experts out there could give me some tips on how I might be able to improve this condensation rig I've started?
I don't know much about nodes, but I saw this tutorial by Mikhail Sedov and thought his Surface Scaled Blue-Noise node set up could apply nicely to a cold can condensation rig.
The main thing I want to do is to have multiple different droplet shapes, so there's some variation, but I can't figure out how to have multiple objects being cloned.
Link to C4D file: https://drive.google.com/file/d/1XJ293tfFYCypRfno3sFVViw12M9l27vs/view?usp=sharing
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Hi smoore,
Thanks for the effort and the file, but so far, I have kept it out of the forum; I have shared the why here:
https://cineversity.forums.maxon.net/topic/942/help-with-basic-scene-nodes/6Sorry about this, but perhaps this helps:
https://www.youtube.com/watch?v=F82AuduoN_gAll the best