Simulating wind with Bend and Time Deformers
-
Hello C4d Friends,
I've got 47 Instances of a big leaf.
The master leaf has a Bend Deformer, which simulates wind.
The bend deformer has a Pose Morph tag, animating the wind movement with an 'oscillate after' command in the timeline.
My desired effect is to control how fast the bend deformer oscillates with a Linear Field.
I believe a Time Deformer is the correct path from here.
I understand how all these tools effect each other, but as for the final assembly, I'm unsure how to make everything work together. I thought my setup would work, please help me identify what I'm overlooking / missing:
Thank you, all!
-Chum -
Hi Chum,
Thanks for the file and for using Dropbox!
Please have a look here:
It is a simple Cloner> Blend, with an Effector set to Modify the Clone combination.
Each Clone's ID produces a different state of the Blend with the formula.
I have five child Objects under the Cloner. (Two or three would already work.) Each time, the Bend Deformer is set up differently.The formula produces a result of "cycling" between zero and one. Zero is the one end of the Child hierarchy, and one is the other end. Or, to be more detailed, if the Effector produces 0.5, then it is the middle child.
While the ID of each clone is in the "mix," the results vary, and this produces the variety.
All the best