Also, The texture needs to be set to Cubic, but still keep the PSD file as UV?
Is this possible?
Also, The texture needs to be set to Cubic, but still keep the PSD file as UV?
Is this possible?
Firstly... Sorry about the low quality image.
What is the maximum resolution?????
OK, I have PSD UV map with some text/icons on it, but I need to attached it to this Grayscale Gorilla texture I like.
What do I need to connect to keep the UV map correct, but keep this texture?
Thank you for the help.
Have a nice day!!!!
Thank you so much for taking time to look at this.
...But it needs to react like a chain - not a solid.
So it is attached either end, and the middle part falls to the ground - like a chain.
I can create a cloner with normal loops on and add dynamics if I was building from scratch but the model I have is a .STEP file, the geometry is terrible 
So, I guess the shorter question would be - how do I make this solid object bend and react like a chain??

Howdy. I have a .STEP *solidworks file in which I need to make the chain react using dynamics. It will have two end sections at each end to pin, and the chain must fall to the ground plain as a normal chain would.
The issue I have is, when I have found tutorials on rigid body dynamics for creating chains, they all use a cloner and make the standard chain shape - simple shapes of multiple tori - *Yes I groked the plural hahahaha.
As this is essentially 3 solid objects which have been made to create this unique chain shape, I'm having challenges with it.
Any ideas anyone?
Very nice.
Thank you very much for the help.
Truly appreciated!!!
Have a nice day.
Basic geometry question. I am try to boole out a shape, but when I add a suddivision it creates a hole.
When I add lines to help with the geometry I keep getting the hole, not the part I want cut out.
Any ideas what I'm doing wrong guys?