Hey Sassi
This is great! I forgot that you can add fields in selection tags...It is a bit hard to make it precise though, I find it very "on/off". I will play around with it a bit more, but this is a great approach, thank you very much!

Posts made by AlexC
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RE: Viewport selection with nodes
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RE: Viewport selection with nodes
Hello Sassi, I've been playing around with that approach, and it does work. Not exactly the way you set it up, but see my file. I think I'm still curious to know if there is any object or field or vertex map I could use to have a more interactive (rather than numeric) approach to making these selections, as turning the Polygon indices on and off is a bit tedious, but this approach does work!
https://www.dropbox.com/scl/fi/s6w39calhdfb7e6dl08rr/WallNodeExtrude.c4d?rlkey=7lv3wolegr75ikb00ygqervtm&dl=0Thank you!
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Viewport selection with nodes
Hello
I've been teaching myself scene nodes, and have been trying to do some simple stuff with parametric objects and selections.
One of the things that I find quite frustrating is that I haven't been able to figure out how to make selections based on a "region"
What I'm trying to do is
1/Select a few polygons (I can easily do this with the multiple selection tools by just entering their indices)
2/Apply a subdivision
3/Apply an extrusion to just that set of subdivided polygonsBetween step 2 and 3 of course my selection no longer works as the indices have changed.
Is there a way to create something like a bounding box or a field that would "contain" any polygons within it, and make that a selection? That way I could subdivide and extrude in sequence without having to create a new selection?
Thank you!
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RE: Lenticular Film effect
Fantastic! Thank you Sassi! This is perfect for my project
All the best! -
RE: Lenticular Film effect
Hey Sassi, thank you! So simple and elegant!
It seems like the key is figuring out the IOR on the reflective material? Would it be possible to build something like this with 3 images rather than just 2?Thanks again, really great setup
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Lenticular Film effect
Hello
I don't have a project file for this as I have no idea how I would even start...I'm trying to replicate the effect of a Lenticular film
You see this in postcards or prints some times, when you look at it from one angle you have one image, but from another angle you have another image, with a "fading" transition between the two.I'm assuming this would have to have to be a shader effect based on camera angle?
Thanks!
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RE: Modelling opera tent
Hey Sassi, thank you! I missed this. Super clear explanation. I was thinking I could find the curve via the arc settings, but obviously it is not a perfect curve and your method makes perfect sense.
Thank you again!
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RE: Modelling opera tent
Thank you Sassi, this is incredible. And extremely useful! May I ask how you managed to get the exact shape of the truss curves? This is what I was getting stuck on...did you use the blueprint as a background to extrapolate from?
Again, thank you so much
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Modelling opera tent
Hello
I'm trying to model this opera tent for a project, but I'm getting stuck because it feels like the dimensions are not equal across the curves.
I'm trying to use arcs to generate the two facing truss structure that are composing the main "shell" (I don't need to create the covering, just the structure).
Is there a way to extrapolate the actual curve from these measurements?Here is the project I started
https://www.dropbox.com/scl/fi/wl78tb0g3szrab8h4q887/OperaTent.c4d?rlkey=ksa9tyl7llnll089bd6km8ln0&dl=0And here is my document with measurements and drawings.
https://www.dropbox.com/scl/fi/prrueqrb3lo3u5ogps7h9/1_ZSB_Opera-Tent_18X21-Single_Grundma-e.pdf?rlkey=xv341fquqdmcsutqmjp22teqg&dl=0Thanks for any advice!
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RE: Shader effector and real world size
Hey Sassi
Thank you, yes it is a sort of half/quarter square because the real world object has those proportions, so I am "cheating" squares by using rectangular boxes. But thank you for this, it is giving me a new idea on how to execute this in real life!
Is there a way that I can extract the number of cubes used to create the full outline of the dog? Maybe with Xpresso?Thank you!
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Shader effector and real world size
Hello
I'm working on a project where I'm using a cloner grid with a 3d model of an object that is at the real world size .
I'm using the Shader effector to only make the clones visible where the image I am feeding the shader effector is black.What I'm trying to figure out is that I would like to calculate the smallest amount of 3d objects I need to feed the cloner to make the image visible at different sizes.
Right now my cloner grid is quite large, but in the real world it would need to be half the size.
What is the best way to play around with this setup to retain the "readability" of the image but pushing it to the limit of what is possible to read in the real world.File is here : https://www.dropbox.com/scl/fo/dljhbz5i6yl8slvenvoif/AL5wRfmswnBQlNiVAN6vz8k?rlkey=j4zajo3stp80xy4j8z43cgyrq&dl=0
Thank you!
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RE: Simple scaling question
Palm snap on the forehead! Of course! I knew I was trying to make this too complicated.
Thank you Sassi!!!!!
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RE: Simple scaling question
Thanks! It does reverse the order, but not the order of the animation, in other words I'm still not getting a movement from small to large
I'm realizing that I might need to deal with a step effector with "visibility" checked on and a linear field, gonna explore that -
Simple scaling question
Hello
I feel like I'm missing some super obvious thing, but I'm stuck here with this simple stack of clones that are being scaled down by a step effector. I want the clones to appear from the smallest to the biggest, but whichever way I try this, I always end up with the order being off.
It would be like smallest clone first - > largest clone last....
Here is my file, sorry if this is super obvious...I feel like the answer is on the tip of my tongue.https://www.dropbox.com/scl/fi/hhnp4liqhkbcvy9d7l2dk/ScreemGrow.c4d?rlkey=wgfi1wgdj3xco5a3dwyfkicxw&dl=0
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RE: Line connecting clones
Oh and apologies for a maybe very obvious question, but how is the tracer working with the point selection?
Thanks!
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RE: Line connecting clones
Thanks you Sassi! That's fantastic, it really works perfectly!
I was wondering, as a follow up, if this kind of thing could be setup with Nodes to create a more procedural approach? I can still of course make all kinds of changes here, but just wondering if Nodes offer that kind of functionality ?Thanks again, I can definitely get started with this approach!
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Line connecting clones
Hello!
I'm trying to create a sort of "pyramid" effect"
I have a series of planes cloned, and scaled down with a step effector.
What I'd like to do is have a spline follow the "edge" of the pyramid, like an edge, but that would evolve dynamically with the movement of the planes (so if they scale down or move, the spline follows).This C4d file has a doodle that shows what I mean, but I also put it here as a screenshot. The idea would be to have all four "edges" of the pyramid drawn.
https://www.dropbox.com/scl/fi/qs9wun0ctxykjop70gdfi/ConeLine.c4d?rlkey=hcoe9841mlgymf3z33c1fckpc&dl=0Thanks for any suggestions!
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RE: Fields color not appearing
This is a fantastic solution! And so customizable! Thank you so much Sassi.
The scene is very speedy and responsive.
Thank you again!