@Dr-Sassi Thanks for the clarification.
Latest posts made by bench-sport
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RE: How do I repeat a ramp pattern on an object using the texture node?posted in Question & Answers
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RE: How do I repeat a ramp pattern on an object using the texture node?posted in Question & Answers
@Dr-Sassi Btw, I can't figure out How to do it for ring type outputs without using repetitive knots?

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RE: How do I repeat a ramp pattern on an object using the texture node?posted in Question & Answers
@Dr-Sassi Thanks a lot for this! Life is easier now.

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RE: How do I repeat a ramp pattern on an object using the texture node?posted in Question & Answers
@Dr-Sassi Wow! This UV Context Projection node is incredible! It's just the missing piece of the puzzle. I checked your file. Now, the MUL and MOD node isn't needed. That one context projection node is enough to do the work I guess!
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RE: How do I repeat a ramp pattern on an object using the texture node?posted in Question & Answers
@Dr-Sassi Thanks for the examples!
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RE: How do I repeat a ramp pattern on an object using the texture node?posted in Question & Answers
@Dr-Sassi Thanks for the reply. My particular case is using a material for various objects with user data node but combined with this repeated ramp bump map.. So what could be more effective than using just manually rotating UV map?
https://1drv.ms/u/c/cd71275177a2d3eb/IQAf6AjLHRbkR62wJvb5O0UUAUDhr_FHNGYOi1Q4lutPBoE?e=mNnNOY
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RE: How do I repeat a ramp pattern on an object using the texture node?posted in Question & Answers
Hello, following this, it works, but it shows a universal projection even if I use object mode in UV projection. Any way to solve this so that all objects project according to their rotation?

