That's beautiful - perfect. Thank you!
Posts made by danphish
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RE: Particle Condition not consistentposted in Question & Answers
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RE: Particle Condition not consistentposted in Question & Answers
Thank you!
https://drive.google.com/file/d/1BIRrYqZWv-YmYvZqiLCkaFTraN_RP73p/view?usp=sharing -
RE: Particle Condition not consistentposted in Question & Answers
In the image above, the chance was set to 100%. I had tried it at different values and still works the same (except 0% which results in no Reproducing which makes sense).
I'm not sure why some are not adhering to condition. My scene is 600 frames long and the longer the scene plays out - the less Reproducing happens.
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Particle Condition not consistentposted in Question & Answers
I made a scene of firework using:
- a Basic Emitter to emit the initial shot
- a Condition based on Age of the particles shot with Inside Range (Lower: 50F, Upper: 90F)
- a Reproduce Emitter parented to the Condition so when a particle hits that condition it spawns.
All was working fine until I noticed there were many particles that were not triggering the condition. Why would that be happening?
I made another condition to increase the radius after 90F Lifetime to see how many weren't adhering to the condition:

It seems like when I reduce the Reproduce Emitter from 60 down to 10, all works fine - they all explode.
The settings I had on the Reproduce Emitter:
Count: 60 (or higher)
Per Particle
Count Variance: 5
Kill Source: on
Continuous: offSOLVED: See below
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RE: Assign Random values to Particlesposted in Question & Answers
Wow, these options are amazing. I greatly appreciate your assistance. I am currently teaching a Simulations course and the new particle system, which is amazing, has me trying to reconfigure how I was doing things before.
You always deliver! I love the solutions for parv_01 and 02. Really opens up more possibilities. Thank you.
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RE: Stick Particles to a Particleposted in Question & Answers
Thank you, I will take a look at the scene.
Dan
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Assign Random values to Particlesposted in Question & Answers
Hi, One thing that I would do using Thinking Particles and Xpresso is to give a particle a particle random value. For instance, assign each particle a random height between 800 and 2000 and when the particle reaches that random height, it would spawn new particles.
I have not figured out how to do that with the new particle system. I was able to use a Condition to determine whether the particle is Greater Than the height of 800 and then adjust the Chance to add randomness to that. But it is difficult to specifically dial in a range of values. I will still getting a few going higher than 2000 (I wound up just exploding those when they were past 2000).
Thanks, Dan
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Stick Particles to a Particleposted in Question & Answers
Is it possible to use the Stick Modifier to stick a particle group to another particle group?
For instance: If Group A is emitting large ball like particles, can it bounce on a platform that has tiny particles from Group B on it, and have the Group B particles stick to the Group A particles? The Particles from group A is using a geometry replacement with a Sphere through a Cloner object.
I tried placing the Stick to the B Group particle group. I made the Sphere a polygonal object and the added the Collider tag to the Cloner object. Strange thing is, the Group B particles will stick to the first Group A particle with the Sphere replacement, but not other Group A particles.
stickToParticle.c4dThanks, Dan
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RE: 2025 IRR rendering darkposted in Question & Answers
Yes, this is the IRR using the Standard renderer. It looks perfectly fine in the Picture Viewer. Adjusting the Gamma in the picture viewer makes it brighter.
The issue is that the IRR in the viewport is dark and doesn't match the correct look in the Picture Viewer. I will reach out to tech support. Thank you.
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RE: Particle Playback Lag - 2025posted in Question & Answers
Caching does remove the lag. It was only in the viewport during playback.
I'll be sure to cache to synch everything up correctly for viewport playback.
Thanks, Dan -
Particle Playback Lag - 2025posted in Question & Answers
I set up a simple particle replacement using a Cube parented to a Cloner Object - using the Particle Group as the Object.
When playing back, there is a bit of lag where the cubes lag behind the actual particle. When stopping the playback, the Cubes snap into place.
Here is an image capture of the cube lag with the particle during playback:

Here is an image after stopping playback when the cube snaps into place:

Here is the set up with the Cloner settings:

Thank you.
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2025 IRR rendering darkposted in Question & Answers
I have an older scene that renders the same way in C4D 2024 in both the IRR and Picture Viewer.
This same scene when opened on C4D 2025, the Picture Viewer renders the same way as in 2024, but the IRR is rendering dark. Guessing it is a gamma/ linear issue?
Here is the render in 2025 from the Picture Viewer:

Here is the render in 2025 from the Viewport IRR:

Color Management settings:

Viewport Settings:

Viewport Display Preferences:

Thank you.
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RE: 2024 Voronoi Fracture with Fieldsposted in Question & Answers
I have also tried a third way by setting up a collision for the Parent Object Rock with a specific object Plane. And tried connecting the Collision with either the On or Enabled and tried with both the Rigid Body on the Voronoi and the Voronoi object, but niether worked.
https://drive.google.com/file/d/1NcyQFalgy-ZJBu8b-L_79D2eVNHkVjuy/view?usp=sharing
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RE: 2024 Voronoi Fracture with Fieldsposted in Question & Answers
I just found the Glue function and tried applying a falloff with the Linear Field.
The object is staying glued together but when going through the Linear Field it doesn't break apart. -
2024 Voronoi Fracture with Fieldsposted in Question & Answers
I am trying to have an object be a rigid body (new unified system) and be able to bounce around as one piece and then at a certain point to fracture.
I tried setting it up with a Voronoi Fracture and a Rigid tag and adding a Connector> Fixed. However, increasing the Force and the Torque does nothing (this does work with the Bullet System).Then I was thinking if the Voronoi rigid object could stay together until it passes through a Field which would trigger the fracture but not sure how to set that up. I had seen some videos using a Mograph Selector but it doesn't seem to work with the new dynamic system.
Here is a simplified version of the scene:
https://drive.google.com/file/d/1YfPzJ-QT841-cURBB8dE-KbJ9n1Q1mVP/view?usp=sharing -
2024 Rigid Bodies Groupedposted in Question & Answers
Hi,
With the Bullet Rigid Body dynamics I was able to parent a number of objects under a Null; apply a Rigid tag to the Null object and make all of the children dynamic.This doesn't work with 2024. Is this not possible with the new rigid dynamics system or am I missing something?
Thanks,
Dan -
RE: C4D File size limit?posted in Question & Answers
Thank you for the super quick reply.
Wow 23 gigs - that's crazy huge. I have students on both Mac and PC. I am guessing if a 4.5 gig file can't be opened it is a limitation of the students RAM.
Great to know, thanks again.