@Dr-Sassi Thanks. I got it. And now I understand what you mean. It would be a good idea to have layer support for instances.
You can remove the file now.
Posts made by Dutchbird
-
RE: Layers and instancesposted in Question & Answers
-
RE: Layers and instancesposted in Question & Answers
@Dr-Sassi thanks. I wil build it up in another way.
And sent a request to Support to add layer support for instances. -
C.O.F.F.E.E. Filter pluginposted in Question & Answers
Where can I download the C.O.F.F.E.E. Filter plugin?
-
RE: Layers and instancesposted in Question & Answers
@Dr-Sassi Hi. Here is a test file to explain.
I have to fill a shop with dozens of shelves and it would be nice to toggle the products on and off.
Try to toggle on and off the "bottles and stuff" layer and see what happens.https://www.dropbox.com/scl/fi/nr4rodcltc5euy4mtxvb4/test.c4d?rlkey=ln3cyj09j54oob7qs0qubayn6&dl=0
-
Layers and instancesposted in Question & Answers
How can I use layers with instances.
I have a Group which consists of several objects on several layers.
When I switch of layer 1 of object 1 the object becomes invisible.
But when I make an instance of this Group, layer 1 becomes visible again.
How can I solve this? -
RE: Viewport renderposted in Question & Answers
I found out I had the N~Q (Viewport, Options> Options> Materials) turned on in the render viewport and turned off in the current work viewport.
So problem was all on my side. -
RE: Viewport renderposted in Question & Answers
@Dr-Sassi Thanks. That Overwrite Material effect is a great option.
For now I just made a screen recording, another option
-
Viewport renderposted in Question & Answers
How can I render my viewport without textures?
I am testing a quick animation with the Viewport Renderer but all textures are visible. -
Default material projectionposted in Question & Answers
Is it possible to set the default material projection to Cubic in stead of UVW Mapping and the Projection Display to Grid in stead of Simple when dropping materials to a polygon or primitive?

-
RE: Migrate settings from 2025 to 2026posted in Question & Answers
@Dr-Sassi Thanks. I did it by hand, the old way.
Just opened the two versions side by side.Only one thing doesn't work out. My old shortcuts don't load.
I copied them from the R2025 prefs folder but aren't visible in R2026. -
Migrate settings from 2025 to 2026posted in Question & Answers
How can I quickly migrate all my R2025 settings and preferences to R2026
-
Standard Import settingsposted in Question & Answers
My standard import settings change randomly from Redshift to Standard/Physical.
How can I set it to Redshift as standard?
-
RE: Gradient Light with Fieldposted in Question & Answers
@Dr-Sassi I adjusted the light intensity of the area light in the file in my first post. That’s all.
-
RE: Gradient Light with Fieldposted in Question & Answers
@Dr-Sassi Found a solution. I set the intensity to 1 instead of 18. That did the job.
-
RE: Gradient Light with Fieldposted in Question & Answers
@Dr-Sassi Isn't it possible to use an area light with this one?
I would like to use a mesh as area light so I have more control over volume light etc. -
Gradient Light with Fieldposted in Question & Answers
I have a wave of Area light which I want to animate.
I used it on a cloner with a Formula Field.
It looks great in the viewport but when I render the animation I don't see what I wanted to achieve.
gradient.c4d -
RE: Animated texture loopposted in Question & Answers
I tried a water bump texture loop and it renders great exept the viewport render that doesn't show the animated texture.
https://www.dropbox.com/scl/fi/drlef1meejovoazonbty4/water.zip?rlkey=vohg57j5af8awin8obuken0w2&st=mv7qw51n&dl=0 -
RE: Animated texture loopposted in Question & Answers
@Dr-Sassi Also the texture in this file is empty.