Hey Dr. Sassi,
I fixed it! I had to adjust and tweak my objects in the Volume Builder.
I’m sorry for taking up your time — I always seem to solve the problems after I ask for help…
Thank you for everything!
Hey Dr. Sassi,
I fixed it! I had to adjust and tweak my objects in the Volume Builder.
I’m sorry for taking up your time — I always seem to solve the problems after I ask for help…
Thank you for everything!
Hey again Dr. Sassi,
I may have fixed the problem!
I tried increasing the root thickness from 0.2 to 0.5, and it hid the object (ear) without ruining the fur too much.
However, if you look at the top part of the right ear, where the hair narrows, the hair looks "blocky" because of the subdivisions and hair guides. Do you have any idea how to make the edges smooth, instead of what I have now, where I can count each subdivision block?
@grass-battle Hey Dr. Sassi,
My bad, I didn’t know.
I’ve made a URL in Dropbox with all of my pictures.
https://www.dropbox.com/t/TO3O1CBdkfWJpM1w
Is this the correct way you wanted it? I didn’t really understand what you meant by “no tiny URLs.” Does this Dropbox URL count as a tiny URL?
Thanks again!
Hey, I have tried for the last three days to figure this out!
My latest settings for the guides are shown in the first Gyazo link: 20,000 guides count and 500,000 hairs. I tried bumping it up to 600,000 — it looks better but often causes C4D to crash. I have hidden my head from the render so the skull doesn’t show through the hair. I even tried subdividing my head to get more sub-polygons, so I could add even more guides.
I have tried tweaking the hair material’s “thickness” and “length.” Both can hide the hair, but they don’t give me the result I’m looking for. I’m trying to create fur, and in every tutorial I follow, they use values similar to mine.
I’ve found that in some lighting conditions, the object I don’t want shown — the “ear” — gets hidden, but then the lighting looks terrible. At the moment, I’m only using an RS dome light with an HDR. I think I might need even more hair to cover the ear, but when I compare my work to others on YouTube, 500,000 hairs should be enough. I’m stuck; I’ve tried so many different solutions and still can’t figure it out. I can’t hide the object (ear) in the render because I need the skin in the middle of the ear to show, as seen in the last Gyazo link below.
Thanks for the answer!