@Dr-Sassi Thank You!
Greg

Latest posts made by GregBollella
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Non-Planar Polygons? OK? Bad?
Newbie Question: If one seeks the ultimately achievable realism in a render how 'bad' are non-planar polygons in a model?
How much effort should I put into a model to get rid of all non-planar polys?
Thanks!
Greg -
RE: Node (Material) Editor Laggy When Using Textures from Asset Browser
@Dr-Sassi Thanks Dr. Sassi!
Yes, I tend toward keeping all my textures in ../Geometry/tex as it seems to be the most responsive. However, given all the new materials in the Asset Browser and their multiple uses across many projects it does make sense to have only one copy of the texture (especially as we head toward 16K) on disk. I will ask support.
Cheers,
Greg -
Node (Material) Editor Laggy When Using Textures from Asset Browser
If I have a texture node with a texture from the asset browser the node editor is laggy. I have to click on a node and wait some seconds before the node is highlighted and then try to move it. Sometimes it doesn't move for a while. If the texture node references a file on my disk then the node editor is snappy.
I updated the indices on databases that would allow me.
Any suggestions for speeding up access to asset browser media?
Thanks,
Greg -
RE: Mesh Primitive Translates 2X
@Dr-Sassi
Wonderful, another Mac devotee!!! Nice to know!!
G -
RE: Mesh Primitive Translates 2X
@Dr-Sassi
So, you see the problem on Windows as well. I had hoped it wasn't particular to MacOS or my installation of c4d. Now, I wonder why others haven't seen this.Cheers,
Greg -
RE: Mesh Primitive Translates 2X
Here you go..
https://www.dropbox.com/s/hzaxp5i5a03i3n9/AAAMeshPrimAxisAnomaly.c4d?dl=0All I did was create the mesh primitive and set P.X. = 1000. You can see the axis is at 1000,0,0 but the object is at 2000,0,0
G
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Mesh Primitive Translates 2X
In an empty scene I add a Mesh Primitive. Then I use the translate tool or type in values into the Coordinates the object moves twice the distance than does the objects axis.
Is this correct behavior?
Greg
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RE: Translate Objects to Edge of Other Objects
@Dr-Sassi Thanks for all the info.
Here is where I ended up. Completely parametric. Current set of colors is random and I think as the next step with this technique I'll put in more control of the colors.
https://www.dropbox.com/s/vctzoe9kr61i3o7/AbstractPastels60-Apr23_00.c4d?dl=0
Greg
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RE: Translate Objects to Edge of Other Objects
@Dr-Sassi Here's an interim scene using Nodes to create the effect. Looks pretty good but now I need to figure out how to assign a different RS shader to each piece. Suggestions appreciated, as always!!
https://www.dropbox.com/s/r3cgn24zzt89yom/LoopTesting-Apr23_00.c4d?dl=0
Greg