Hi Dr Sassi,
Thanks very much for your reply and apologies for the late response I've only just seen your message. I will have a look at the example and links you've sent. I really appreciate your time looking in to this.
Thanks again
Hi Dr Sassi,
Thanks very much for your reply and apologies for the late response I've only just seen your message. I will have a look at the example and links you've sent. I really appreciate your time looking in to this.
Thanks again
Hi there,
I have a question to ask around cloners. I'm trying to create an animation with tiles using a cloner where one tile rises from another and in turn branches off in to 3 clones and then another 3 clones to create a kind of tile tree. See attached intermittent frames taken at 0, 30 and 60. I'm wondering if there's a way to achieve this with just one cloner please?
In my current setup I have one cloner that clones the original tile and a second cloner with a display tag to animate visibility so that it appears after the original tile animation.
Thanks very much in advance for your guidance.
P.S Having spent some more time exploring this morning. I discovered a way to achieve the result using a boolean, however this seems to be quite slow to generate and figure there's a probably better way. Any advice would be much appreciated. Thank you
Thanks very much.
I have taken a look at the techniques you outlined and used the Field Driver option in my current project and it works beautifully. I shall certainly be exploring the field driver tag further. What a fantastic tool to have available.
I am actually working with another bar graph graphic similar to the above, however this time I would like to create a segmented bar for each dataset. (ie a bar has two data points on it) Please see the screenshot for clarity.
For this method have tried to use a voronoi fracture to create the separate graph segments. The issue seems to be that the fracture isn't affecting all of the bars and the cut is at the same height on all the sections. Please do you have a way to guarantee each section has two sections and apply randomness to the height of the cuts?
Thanks very much in advance for your help
Hi Dr. Sassi,
Thanks very much for your response and taking the time to look in to my issue. I really appreciate it.
I will have a look at the files you sent over and try to gain a better understanding of the techniques employed.
Thanks again
Hi Everyone,
I have set up a cloner to create a bar graph in Cinema 4D.
The cloner contains two cubes of the same X and Z values, but with different Y values and is set to blend mode to create the graph. This creates a graph of 6 clones that blends smoothly from the small Y value to the large Y value (See screenshot)
I was wondering if there's a way to rearrange the index of the clones so that the value for each bar is more random? (See screenshot)
I realise a similar effect is possible with the step effector, however the fillet settings I have set for the cubes become distorted once the scale parameter has been changed