Cloner Possibilities
-
Hi there,
I have a question to ask around cloners. I'm trying to create an animation with tiles using a cloner where one tile rises from another and in turn branches off in to 3 clones and then another 3 clones to create a kind of tile tree. See attached intermittent frames taken at 0, 30 and 60. I'm wondering if there's a way to achieve this with just one cloner please?
In my current setup I have one cloner that clones the original tile and a second cloner with a display tag to animate visibility so that it appears after the original tile animation.
Thanks very much in advance for your guidance.
-
Hi hand-army,
How about creating 27x4 clones, hiding all those that don't create the "tree," and then progressively showing the layers?
Example
CV4_2025_drs_25_MGbt_01.c4d
Which avoids to sort the distance with the growing tree.Alternative (MoSpline> Turtle)
Turtle might help here; the link holds as well a MoGraph adoption, so specific "endpoints" can receive predefined Clones.
https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OMOSPLINE-MGMOSPLINEOBJECT_TURTLE_GROUP_TURTLE.html#MGMOSPLINEOBJECT_TURTLE_MODIFIERSince this is a Growth Model, to have just levels showing up, the Growth Slider animation needs to be a Step for the keyframes.
https://cineversity.maxon.net/en/series/mospline_tournament_bracket?tutorial=tournament_bracket_part_1All the best
-
Hi Dr Sassi,
Thanks very much for your reply and apologies for the late response I've only just seen your message. I will have a look at the example and links you've sent. I really appreciate your time looking in to this.
Thanks again
-
Thank you very much for the reply, hand-army,
If you like to dive into the Turtle "coding", here is a quick example.
CV4_2025_drs_25_MGgt_11.c4dThis is different from the Tutorial above. The Tutorial above shows a doubling, but when you look at the base of each "forking", there are three points, which might be used with the MoGraph variables.
All the best