Amazing, v42 is a very good setup and v51 nicer approach. I will build from there my setup.
As always, many thanks for your help.
Amazing, v42 is a very good setup and v51 nicer approach. I will build from there my setup.
As always, many thanks for your help.
Hi! Anyone to help me reproduce this next reference in either C4D/AFX or combination of both?
@Dr-Sassi Thank you. Very clever solution. I missed the "Step Mode" and that is my learn this time. I will now adapt this to my shot.
Hi,
Im trying to achieve this tunnel style but a combination of cloners and plane effector with both R.B rotation is not achieving the result. I can make it straight biut not curved as in the attached reference.
Any direction or help will be appreciated.
Thanks
@Dr-Sassi Thank you! Very helpful.
@Dr-Sassi This scene is definitely better in terms of finishing. Again, trying to make the Torus stay as primitive and also keep the bevels in place but I get a clear idea on how I can achieve the result I need. Many thanks for your help.
@Dr-Sassi Thank you for sharing the scene. Very clever way!
Actually I need the Torus to be parametric (stay as primitive) in case I need to adjust its shape and proportions so added a correction deformer to have access to the polygons without baking the Torus.
Im trying to model rivets over a plane engine. I want it to be geometry so no RS Displacement or a Bump maybe better a cloner over the surface? I sitll haven t find a good way to make it avoiding hardsurface modelling
How would you approach this in either Redshift or through modelling?
I attached 2x references.
Thanks
![Screenshot 2023-11-22 at 22.07.51.png](Image dimensions are too big)