Download the scene here: https://we.tl/t-DxYfiXIsEw. I can't seem to be able to post it in this thread.
Posts made by life-board
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RE: Redshift Emission over bright surfaces
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RE: Redshift Emission over bright surfaces
Some developings here. Have a look at the attached scene and let me know what you think.
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RE: Redshift Emission over bright surfaces
This is clever. Achieving good resulys after testing the post-grade.
Thank you so much! -
Redshift Emission over bright surfaces
Hi there,
I'm exploring the attached style and have managed to make it work in a dark environment. However, I'm struggling to achieve a good result in a bright/white setting since the material's emission isn’t producing the desired effect.
I'm using Cinema 4D and Redshift—any guidance on how to approach this would be greatly appreciated.
Thank you!
https://www.behance.net/gallery/214440155/Current-Time-TV-utro-SHOW-PACKAGE
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RE: Achiving this style
Everything running well with the setup. That part of the project is now in a good place.
I'll send you here another note in case I need some more advise.Thank you!
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RE: Achiving this style
Hi Sassi,
That's a good shout.Thank you for the hint.
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RE: Achiving this style
@Dr-Sassi Thank you for your sketch!
My Dev is attached below. True that won't work yet with a white material because I tinted the lights to blue to increase the effect, but I'm happy to hear your thoughts in how to achieve a middle ground.
As always, many thanks for your support! Have a nice weekend.
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Achiving this style
I'm exploring this style in C4D + Redshift.
Can someone point me to a tutorial on how to start with the materials and the light setup?
Thanks!
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RE: Any ideas to achieve this style?
Amazing, v42 is a very good setup and v51 nicer approach. I will build from there my setup.
As always, many thanks for your help.
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Any ideas to achieve this style?
Hi! Anyone to help me reproduce this next reference in either C4D/AFX or combination of both?
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RE: Tryin to achieve this result with a cloner
@Dr-Sassi Thank you. Very clever solution. I missed the "Step Mode" and that is my learn this time. I will now adapt this to my shot.
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Tryin to achieve this result with a cloner
Hi,
Im trying to achieve this tunnel style but a combination of cloners and plane effector with both R.B rotation is not achieving the result. I can make it straight biut not curved as in the attached reference.Any direction or help will be appreciated.
Thanks
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RE: Modelling Rivets over a curved surface
@Dr-Sassi Thank you! Very helpful.
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RE: Modelling Rivets over a curved surface
@Dr-Sassi This scene is definitely better in terms of finishing. Again, trying to make the Torus stay as primitive and also keep the bevels in place but I get a clear idea on how I can achieve the result I need. Many thanks for your help.
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RE: Modelling Rivets over a curved surface
@Dr-Sassi Thank you for sharing the scene. Very clever way!
Actually I need the Torus to be parametric (stay as primitive) in case I need to adjust its shape and proportions so added a correction deformer to have access to the polygons without baking the Torus. -
Modelling Rivets over a curved surface
Im trying to model rivets over a plane engine. I want it to be geometry so no RS Displacement or a Bump maybe better a cloner over the surface? I sitll haven t find a good way to make it avoiding hardsurface modelling
How would you approach this in either Redshift or through modelling?
I attached 2x references.
Thanks
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RE: Achiving this style

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RE: Achiving this style
@Dr-Sassi Hope you are doing all good.
I have a question for you, see if you can help me here.Im trying to model rivets over a plane engine. Im trying to approached without success over a rounded border. I attached 2x references. I want it to be geometry so either RS Displacement or a Bump or a projection (trying to avoid hard surface modelling).
How would you approach this in Redshift or through modelling?
Thanks