Amazing, v42 is a very good setup and v51 nicer approach. I will build from there my setup.
As always, many thanks for your help.
Amazing, v42 is a very good setup and v51 nicer approach. I will build from there my setup.
As always, many thanks for your help.
Hi! Anyone to help me reproduce this next reference in either C4D/AFX or combination of both?
@Dr-Sassi Thank you. Very clever solution. I missed the "Step Mode" and that is my learn this time. I will now adapt this to my shot.
Hi,
Im trying to achieve this tunnel style but a combination of cloners and plane effector with both R.B rotation is not achieving the result. I can make it straight biut not curved as in the attached reference.
Any direction or help will be appreciated.
Thanks
@Dr-Sassi Thank you! Very helpful.
@Dr-Sassi This scene is definitely better in terms of finishing. Again, trying to make the Torus stay as primitive and also keep the bevels in place but I get a clear idea on how I can achieve the result I need. Many thanks for your help.
@Dr-Sassi Thank you for sharing the scene. Very clever way!
Actually I need the Torus to be parametric (stay as primitive) in case I need to adjust its shape and proportions so added a correction deformer to have access to the polygons without baking the Torus.
Im trying to model rivets over a plane engine. I want it to be geometry so no RS Displacement or a Bump maybe better a cloner over the surface? I sitll haven t find a good way to make it avoiding hardsurface modelling
How would you approach this in either Redshift or through modelling?
I attached 2x references.
Thanks
![Screenshot 2023-11-22 at 22.07.51.png](Image dimensions are too big)
@Dr-Sassi Hope you are doing all good.
I have a question for you, see if you can help me here.
Im trying to model rivets over a plane engine. Im trying to approached without success over a rounded border. I attached 2x references. I want it to be geometry so either RS Displacement or a Bump or a projection (trying to avoid hard surface modelling).
How would you approach this in Redshift or through modelling?
Thanks
Hi Dr. Sassi. Here you can check the scene I created. As you can see, a different approach.
Your scene is very clever and Im using the setup to develop a setup that is handy to animate. What I found useful is the way to animate the texture in your scene, this is clever.
Best
@Dr-Sassi Thank you
I'll have a look in the morning and let you know how it goes.
I managed to get a similar result today with a vertical plane Y 400cm X 4cm - attached a texture made in photoshop with a cut from a picture with the same dimensions (so its a vertical canvas of colour pixels). This is later spline warped and animated inside with and extra displacement on the same level as the SWarp to deform the shape a bit. Looks quiet nice too. Happy to share my scene if you wanna have a look.
Trying to find a way to achieve this style in C4D. I think Spline Wrap is a good starting point, but about the texture that runs across it, Im a bit lost.
Any idea or online tutorial on how to approach this?
Thank you