@Dr-Sassi Hi Dr Sassi,
thanks for those files.
I'm now thinking what i really need is some hybrid between manual and dynamic animation. I need the control to be able to press down on any area of the model and have it pivot accurately, but then to be able to move the weight and have the model roll/rotate accurately.
I'm trying to replicate the game play of a new product - it has an electronic game aspect to it where you move to have certain coloured sectors touch the floor in a specific sequence. A way of making fitness fun!
whatever i try with the dynamics seems to go crazy. I cannot control the model in any way and its proving impossible to achieve anything useful. The best thing i get with the Dynamics is that the model does sit on the floor and it does use the shape of the model to act against the floor.
Is there a way to have that functionality but still be able to control the rock and rolling using manual techniques?
I have made a simple model with the same profile so can use that to do the animations more simply before copying the motion data over to the complex model. I have not included rigid body tags on this version.
On the model - i used a hidden sphere as a child of the model to provide the Radius needed for the rolling. If you move either x or z position on the model, it will roll...BUT if you roll past 74mm in either direction, the radius is no longer correct and the model floats in the air. I cannot manually lower the Y position because thats controlled by the Expresso formula. If i move both x and z positions then the model appears to be flying more than its on the ground.
Balance Board Profile_0020.c4d
i even started looking into the mathematics of rolling elipses but my brain just melted!
regards
Adam