I think I got it, i somehow found 3d Channel Extract plugin, this must be something new.
Thank you!
I think I got it, i somehow found 3d Channel Extract plugin, this must be something new.
Thank you!
Thank you for the video and project
I still can not get it to work. I followed the steps, even when back, and set up a scene just as you had it.
The only thing I see is different is when I set the levels in After Effects my histogram sliders move off-screen, and yours stay on. I am on a Mac, this could be why it is not working.
here is my After Effects file and C4d file along with the .EXR files https://we.tl/t-fHdaaSjlBt
yes, I should have uploaded a project!
Thank you for this!
This looks close but I am looking to make the cloned objects sit on the ground plane, like this only the cylinders sitting on the ground and tilting as in they are actually on the ground.
Thanks, Mark
I am trying to clone an object onto an uneven surface creating a grid with each cloned object sitting flat on the surface of the uneven object/Landscape so they are naturally leaning a bit in a random way but aligned in rows.
Researching this I think I need to clone onto the points of a plane that is projected onto the surface of my uneven object/Landscape. I see in this tutorial https://youtu.be/QVrHxcDC2uE?si=S1e_8js_V4v9QnvI
they do this but this Project Object command does not seem to be in C4d anymore.
I think I can also do this with a Spline but I am having trouble with this as well, I found the Project Mesh but it is very slow and seems to be causing my computer to run out of RAM, is thee a better way?
Thanks, Mark
@Dr-Sassi Thanks for the reply,
I am following a tutorial and it shows the depth field option in the Redshift Renderview window. But I do not see anything. When I render I get a .EXR but it seems to have no data.
Here is a stripped-down project I made to test.
Depth test.c4d
I am struggling to get a depth map render out from C4d. The goal is to be able to add fog in After Effects during compositing.
Rendering in RedShift I have enabled Depth in the AOV manager and selected Depth in the Redshift Renderview, but do not see a depth map? Attached is what I am seeing.
Any help would be appreciated.
[Screenshot 2024-02-05 at 3.07.32 PM.png](Image dimensions are too big)
I am linking the emitter position to a layer position but it drifts, To parent is a 2d layer and it looks like Particular is placing it in 3d space, how to I get it to set at 0 in Z, or is there another way? I don't want to create a null. I have hundreds of layers and don't want to have to double them all to get this to work.
Thanks, mark ![Screenshot 2024-01-15 at 9.34.49 PM.jpg](Image dimensions are too big)![Screenshot 2024-01-15 at 9.34.49 PM.jpg](Image dimensions are too big)
So I can run the server app from the master computer running C4d?
It seems to only work from the main page? It is not working from this page.
I am not using a render server, Just 2 computers networked together.
it overwrites frames if you restart as I have to do to get the render started again.
Thanks Mark
Thanks for the info! I did not understand that to get both computers to work on the same frame you have to be rendering one frame. I am working on animations with many frames.
The only thing I would like to see is a way to not have the team render machines start in the middle of the sequence, this greatly complicates things when there is a failed render.
So if I have 200 Frames the host computer starts on frame 1 and the team render machine starts on frame 100, then if the render machine fails (something that happens often) I am stuck with the first 50 frames and then 100 to 150 with a gap at frame 51 to 99 and 151 to 200, in this case, I need to set up 2 more renders to fill in the gaps, and if it has an issue again there will be 4 gaps. Would be great to have the option to set the team machines to start a set number of frames ahead or for me, ideally have both machines work in the same frame as it does with a single frame render.
Or is there a fix I am not aware of?
Thanks, Mark
I contacted Support about this issue and they informed me that there is a separate setting in most lights for Viewport.
But this does not seem to be the case for the RS Sun & Sky Rig, so I created a new one, turned off the Render option and set it to light the viewport, so now I have 2 RS Sun & Sky rigs, one set to light the viewport (much brighter) and the other set for the render, works great.
I have seen people on youtube render a single frame with 2 machines using Team render and Redshift. I have set my system up the same way but I get one machine render one frame and the other renders another frame?
Is there a setting I am missing? I am on the latest version of C4d and Redshift for the Mac and my Team render machine is a PC.
Thanks, Mark
Thank you for this! the last one is very simple and works great, even though it is simple it is beyond me how you created it!
I had someone on another forum make this for me, it seems to work a bit better on my system, wanted to share it in case someone else needs this.
Thank you for this,
Yes, the spread makes a big difference but I started out with the Sun and Sky rig, no spread setting on that.
Also in the Redshift viewer setting output set to Un-tone mapped seems to be better.
I posted photos so others may benefit from this.
I am on a Mac M1Ultra, a lot of issues with RedShift on the M1! It is not usable yet in my opinion, Way too many crashes!