Thank you for the link to Noseman's series on UV unwrapping. I'll definitely consult that series of instruction!
Latest posts made by ne.____.il
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RE: UV Unwrap Becoming Skewed?
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RE: UV Unwrap Becoming Skewed?
Hey Dr. Sassi,
Thanks for passing that project file over. While it was helpful, sadly it's not the solution I was hoping for.
Let me try a different line of inquiry instead as I think this is actually more of a "How do I unwrap something 'correctly'?" sort of question and not that the UVs, due to scaling, or subsequent unwrapping, causes them to become skewed.
- The UVs of the 'Book - Thick (Book)' produce no warping when a texture is applied to it.
- When the seams which comprise that UV are selected and stored and then the original UV map deleted and the model unwrapped using the stored selection, the resulting UV is now warped.
- For unwrapping objects, like books or anything that needs to be perfectly flat and cubic to allow textures to be applied to them without distortion, what is the most efficient way in which to create a UV that is not distorted or warped?
Here's a link to another screen recording: https://www.dropbox.com/scl/fi/5oaxq24r2vn9tpnzd12yq/2024-07-25-18-39-28.mp4?rlkey=0bzqn6go0zt1pkx26g0eh7wmh&dl=0
Additionally, here's the project file from that screen recording: https://www.dropbox.com/scl/fi/qhzxk3vqhk2v6x3ih3ydu/BookUV_Cineversity_Sassi.c4d?rlkey=ikcl2u1m1t6z11cgz2ycq40va&dl=0In this recording I've done the following:
- Scaled the 'Book - Thick (Book)' model in arbitrary amounts along two different axes.
- Selected the edges used as the seams for the original UV map and stored them.
- Deleted the original UV map.
- Re-selected the stored edges and unwrapped the modele using those.
- The resulting UV does not look like the previous UV map; this is the part that is confusing to me and the thing that I'm most curious to get your insights on.
Looking very forward to your thoughts!
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UV Unwrap Becoming Skewed?
Hey there! Not entirely sure how to best phrase my query, but I've noticed (what feels like) strange behavior with the UVW tools?
In previous versions (as best as I can recall), when I would select the seams for edges to be unwrapped (imagine a rectangular label, as an example), Cinema, most of the time, would do a pretty good job of keeping edges straight. However, over the last year or so, I've noticed that this doesn't seem to be the case anymore. For the most part, I've made my peace with it and have done a lot of manual 'fixing', to get edges to be straight.
Currently I'm doing some practice with texturing and modeling with various books from the Asset Library and as I'm resizing some of the books, I've now a need for the UVs to be re-unwrapped so that the square aspect ratio of the texels are maintained.
The issue I'm running into, and not really certain as how to best solve, is that when I re-unwrap one of these assets, the resulting map is skewed.
I've attached a screen recording demonstrating this. I feel like this is something that is very basic that I'm either A) ignorant of, or B) forgetting to do.
Here's a link to the screen recording: https://www.dropbox.com/scl/fi/ie7147j7fodndwrzyij5f/2024-07-25-15-58-58.mp4?rlkey=lmm0mb73a4v13q8d8nqnv3s9t&dl=0
Any/all insights are greatly appreciated!
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RE: Possible to loop an alembic cloth simulation?
Hey Dr. Sassi!
Thank you (as always) for taking the time to provide your insights. The direction for this project ended up pivoting and now the simulation no longer needs to loop seamlessly.
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Possible to loop an alembic cloth simulation?
Hello!
I have a cloth simulation I've exported out from Marvelous Designer that I'd like to texture and light in Cinema 4D. The goal of this simulated garment is to have it loop seamlessly.
I've found a few different methods online that touch on this very thing, but I've not been successful in getting them to work. Two of the three methods utilize the Pose Morph tag and the third uses Motion Clips. I should say rather that I have gotten the Motion Clips route to work though the end result creates a noticeable 'loop seam' where the clips meet.
Here is a link to my garment's exported .abc from Marvelous Designer for anyone who would like to use this to test a solution: https://www.dropbox.com/scl/fi/ydl8wbpu4h07qxsu32uuz/ShirtLoop_007b.abc?rlkey=0y6t5a5ua2pj1dja5crr07irn&dl=0
The Pose Morph route seems like the most ideal solution, though the tutorials I've followed along with are able to get it work without issue. I'm confused as to why my attempts have been met with failure.
Here are the tutorials I've used so far:
https://www.youtube.com/watch?v=2EMq5QnJJTE
https://www.youtube.com/watch?v=iMTOzNPS5EE
https://www.youtube.com/watch?v=OHSue5I9nWIThank you in advance for your time!
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RE: Object Highlighting?
Hello Dr. Sassi,
Success! Thank you for that. No idea how that setting got toggled on.
You're the best.
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Object Highlighting?
Hello,
Two days ago I noticed that whenever I select an object now all of the edges of a given object highlight instead of just the bounding box.
I have no idea how this was toggled on, or if this is some sort of bug...
I've toggled on/off every setting I can think of that corresponds to this display mode but I've not been able to return it to what was previously the 'default'.
Does anyone know how I can reset this? I've included a screenshot of what I currently see.
https://www.dropbox.com/s/xabclwcyugistvk/image%20%281%29.png?dl=0Weirdly, a co-worker opened my project file and what they see is the 'normal' highlighted bounding box of the same object.
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RE: Saving tag/object selections in object manager?
That's strange!
As a point of reference, I'm on a Windows-based machine, also running Cinema 4D 2023 2.1.
I've attached a screen recording, not sure if it's helpful or not, but thought I'd pass along anyway.
https://www.dropbox.com/s/ns97wmk8xmpigcj/video1329155506.mp4?dl=0 -
RE: Saving tag/object selections in object manager?
Dr. Sassi, as always, thank you.
I am pleased to report, however, that when I selected only the simulation tags of my cloth objects, a Selection Object was created without the need of a null, or other object!
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Saving tag/object selections in object manager?
Hello!
I'm working on a scene that has many objects, all with Cloth tags applied.
Is it possible to store a selection of these tags so that I can double click on it, allowing me to select the tags as a group again, instead of having to manual select the tags anytime I want to adjust parameters?I feel like I saw a tutorial on YouTube covering this very thing recently though, for the life of me, I've not been able to locate it.
Any/all feedback is welcome and appreciated!