Hi Dr. Sassi, thanks again very much. I'll get through it todays afternoon. How ever: as Maxon itself advertises the thicken generator on its website (https://www.maxon.net/de/cinema-4d/features/thicken-generator) I suppose that it should work properly. Besides, the example is exactly what I want to achive and as I can see the rig etc. is pretty similar to mine. I'll keep you updated and thanks again!
Sunny regards, Tom
Latest posts made by octomber
-
RE: Distorted Polygons due to Joints/Weighting?
-
RE: Distorted Polygons due to Joints/Weighting?
@Dr-Sassi Hi, first of all - thank you for pointing me in the right direction. Weighting and I are standing on "Kriegsfuร"
However ... I rigged and weighted the box again and it seemed ok but there is still a slight distortion, therefore the box doesn't fold and fit perfectly ... and I can't find the failure. It is even more clearly seen if thicken and bevel is activated.
Maybe you (or someone else) could have a second close look on model and rigging and pin-point the error directly to my eye
Thanks in advance and sunny regards, Tom
P.S. new file is attachedFaltschachtel_20Btl_neu.c4d
-
Distorted Polygons due to Joints/Weighting?
Hi All,
I'm struggling getting rid of Polygon deformations caused by weighting, I guess.
I've attached the C4D file. It's a simple Teabox which shall be folded and animated. The rig etc. is working but the bones/joints cause very slightly deformations to the geometry so that the folded box is "out of shape".
I've done weighting several times, used snapping while building the rig so everything is accurate.Maybe someone can point me out what's wrong with the weighting (or rig or something else).
Faltschachtel_20Btl_R2024_ohneSchnittDeckel_weighted_0011x.c4d
At the end it should be like on the Maxon Site: https://www.maxon.net/de/cinema-4d/features/thicken-generatorThanks in advance and sunny regards,
Tom
-
RE: Smooth out joint deformed mesh
Hi Dr. Sassi,
thanks again for this crucial advice - that does the trick! I learned a lot from the Hands-on-Maxon Videos ... I love them! But every time I think I understood, there's one little detail depending on model or other circumstances etc. and there are so much options and dependencies in C4D ... it's still overwhelming in its possibilities.
How ever, thank you very much and sunny regards, Tom
-
Smooth out joint deformed mesh
Hey everybody,
I wonder how I can smooth out a mesh deformed via joints. I wanna get rid of the "edges"/"ripples" where the joints are (s. Screenshot).
The file is available under the following link:
https://www.dropbox.com/s/lka6gud38htwlwk/PROMASTOP%20FC3%20neubau_0004.c4d.zip?dl=0The aim is to get a complete smooth and round surface on the outside.
Thanks in advance and sunny regards, Tom
P.S: @Dr. Sassi: if you see this post you may remember this model from a long time ago . As you recommend, I rebuild it and manually weighted the mesh.