Hi All,
I'm struggling getting rid of Polygon deformations caused by weighting, I guess.
I've attached the C4D file. It's a simple Teabox which shall be folded and animated. The rig etc. is working but the bones/joints cause very slightly deformations to the geometry so that the folded box is "out of shape".
I've done weighting several times, used snapping while building the rig so everything is accurate.
Maybe someone can point me out what's wrong with the weighting (or rig or something else).
Faltschachtel_20Btl_R2024_ohneSchnittDeckel_weighted_0011x.c4d
At the end it should be like on the Maxon Site: https://www.maxon.net/de/cinema-4d/features/thicken-generator
Thanks in advance and sunny regards,
Tom