Thanks for the scene. I do not expect 100% correct physics simulations, nor do I want to argue on that. However, the setup I tested illustrates huge deviations from what one would expect from a very simple simulation according to the basic principles of physics calculation. Considering the amount of parameters available in Maxon's physics, it is a quite alerting that even the simplest laws of physics are not reproducable.
It seems to be a common issue with recent C4D's releases that functions are not working as expected when applied differently than advertised in Maxon's tutorials and samples. That's a huge restriction for artists who are intended to use the software more creatively and lead to results that are rather driven by software developers than creativity. This contrasts the approach of functions such as MoGraph, where developers created robust, modular system, which provided a huge freedom for new creative applications even beyond the imagination of the developers. When I use C4D now, I spend 80% of my time on finding workarounds for bugs rather than creativity, which can be quite frustrating sometimes.