I have a scene with two glasses: Tarik_glasses.1 an original mesh with a glass material, the 2nd is Tarik_glasses_animated which comes from an alembic file exported from Blender, both objects have the same number of points / polygons, and same tags, when I place a material (transparent in this bug) the render look strange on Tarik_glasses_animated as if there is refraction
I tried many ways to figure it out but no luck, any idea ?? I am not sure if it is a render or a geometry prb
-update- when I render in standard render the problem is gone or at least it looks right, comparing to RedShift[bug.c4d.zip]--error--
https://we.tl/t-Dsgu9IoyMb