it was my bad, I forgot to exclude the particles group from rendering, so its alpha with a big radius was dominating the alpha channel so it gave me a false flag of the particles number
all is great now, will keep you posted
Have a great Sunday
Posts made by resort-sand
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RE: basic particles turn on and off randomlyposted in Question & Answers
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RE: basic particles turn on and off randomlyposted in Question & Answers
Hello Dr.
I was wondering if it is possible to match the number of the visible rendered particles with the one that is in the viewport ? I am aware that this may affect in a big part the workflow, but at I need to have a fidelity between the designed particles look / number / speed and the rendered ones to be able to previz before committing to render and publish to my clientMany thanks
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RE: basic particles turn on and off randomlyposted in Question & Answers
Thanks Dr. Sassi, this answers perfectly my requests, I downloaded it and it look much closer to what I wanted to achieve
I guess ... hope your next year will be full of success and peace -
basic particles turn on and off randomlyposted in Question & Answers
hello
it is almost in the title, I am trying to create a flock of fireflies using particles, the idea is to make each particle appears "on and off" to trigger their lighting behaviour before they all "sync" together and turn on and off gradually to form a unity pattern. Since I have a good number of shots, I wanted to create a generic system, focusing on simplicity.
I tried the "particle node modifier" and "data mapper" with a minimum of success as I was not able to turn each off completely.
Then when I wanted to create the mesh objects "spheres" using mograph, I found out it doesn't inherit the radius value.
So I said to myself, maybe I can just inherit the position and animate the scale to turn on&off using fields, I think it tends to over complicate the pipeline instead of simplifying it
I don't hate the actual solution I had, but I was wondering if there is a tip to use on&off in case the client doesn't like the gradual scale changing that will influence the light intensityHolidays Greetings FF_test01.c4d
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RE: can't name/describe this bugposted in Question & Answers
Thanks a million
This helped me to solve the issue, I had to use a mesh deformer on a copy of the sunglasses to drive the center axed glasses to follow the one that doesn't work
Best regards -
can't name/describe this bugposted in Question & Answers
I have a scene with two glasses: Tarik_glasses.1 an original mesh with a glass material, the 2nd is Tarik_glasses_animated which comes from an alembic file exported from Blender, both objects have the same number of points / polygons, and same tags, when I place a material (transparent in this bug) the render look strange on Tarik_glasses_animated as if there is refraction
I tried many ways to figure it out but no luck, any idea ?? I am not sure if it is a render or a geometry prb-update- when I render in standard render the problem is gone or at least it looks right, comparing to RedShift[bug.c4d.zip]--error--
https://we.tl/t-Dsgu9IoyMb
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ideas to link shaders from Blender Alembic animationposted in Question & Answers
Hello
We are trying to create a simple workflow to import alembic animation from Blender to their Red Shift Shaders created in C4D?
It is a lot of object to connect / link shaders manually in a a lot of shots. So I was wondering if there is a way to import these animations (that originally come without shaders via export) and link smartly to the created shaders inside C4D.Maybe I can create an alembic tag on the shaded one and link the path to the exported ones ???
I made two small scenes to debug before trying the complicated ones
Many thanks
https://we.tl/t-zrRq06bIfN
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RE: Mesh light refuse to appear as PuzzleMatte ID or Cryptomatteposted in Question & Answers
I think the "visible" option is no longer available, maybe replaced by "block rays" but it doesn't work too, I am sure it is feasible in AOV data

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RE: Spline warp doesn't update with animationposted in Question & Answers
Applying a connect upon the tracer solve the issue, but I think it should accept the tracer object as is
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Spline warp doesn't update with animationposted in Question & Answers
Hello Dr. Sassi
I dunno if it is a bug or a "normal" behaviour, but Spline warp doesn't update when any animation is applied on it
I attached a scene
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RE: Mesh light refuse to appear as PuzzleMatte ID or Cryptomatteposted in Question & Answers
Thanks, I will check it
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Mesh light refuse to appear as PuzzleMatte ID or Cryptomatteposted in Question & Answers
Hello, it is all in the title, in Redshift when I assign a mesh as a light source (area light in mesh mode) it refuses to appear inside PuzzleMatte ID or Cryptomatte

The only poor workaround is to render it in a different scene without Mesh lights
Is it a bug or a logical limitation ?Best
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create arcs between two objectsposted in Question & Answers
Hello
I am trying to guess the easiest way to create lines between two objects that simulate arcs that emits from a source to touch the walls of a bigger object, these lines I will convert them later to electrical arcs using the cool tool inside Assets manager.
I apologise in advance if the question is very basic, but I don't know why, I can't figure it outBest
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RE: Team Render Setupposted in Question & Answers
Hello Dr.
Thanks for your answer, unfortunately I can't make a machine to machine as a direct LAN connection because I will lose access to my Server where all my projects live. However, I found a solution that is so odd, which is to uninstall, and delete preference folders and install again on each machine I wanna use as a render client, not a great solution because artists will find their preference folder erased. I tried without uninstalling and by only deleting all preference folder, it didn't work. With this solution the machine appears green, connected and usable for team rendering, but after finishing the job, it becomes red / gray / unreachable or even offline, even if it is not
My ticket is (removed after copied) ... many thanks many times, it will really make my life easier
All the best -
Team Render Setupposted in Question & Answers
Hello, I am trying to setup a team render with my 5 available machines and I am encountering unpredictable behaviour with the machines listing, sometimes and on a random fashion a machine turns into green, most of the time red, I am not sure what could cause this issue.
I have of course checked that all machines have same C4d version - same Redshift version - same operating system - No other tasks running or no enough memory - adding them again by removing then adding - ping shows no data loss - they just show up with grey notification, or connected but red, I also noticed that the machines status change between Team Render in C4D and Team Render Server
I am using a 10Gb LAN network with 10Gb ports on each machine, and nothing fancy is hooked up with the network settings
I contacted support, and their answer was kind of automatic, repetitive and I have the feelings it is an AI resond, coz when I asked for a real support ticket, they sent me again the area I was clear I already checked
Any way I can have an expert on that, or hire a Team Render Specialist to help me setup my render farm ?
Best regards

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Hinge Connector Dynamicsposted in Question & Answers
Hello Dr.
First I wanna express how much your role and contribution is just amazing, and it helps every time to solve problems and stick with C4d as a solution. Basically you are one of the reasons why I don't want to migrate to any 3d packageI have a simple question regarding hinge connectors, in the example, I wanna the book "covers" to react to the B_BOOK animation, I tried constraints to lock the movement so the hinge can play when the main controller B_BOOK spin, rotate and move.
I am very newbie to using connectors in general, maybe it is the first time I'm playing with them, if you have any recommendations or ideas to make this simple dynamic book rig better, I will be all ears
Best regards
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Restore Render Overwrite optionposted in Question & Answers
Hello
How is it possible to have the option window when you launch render and Cinema asks you in 3 options if you wanna overwrite, render but not overwrite, or render the missing frames ?
I think I asked cinema not to ask me again and I went for the 1st one, I think I regret it now :)))) -
RE: Warping text on a splineposted in Question & Answers
many thanks, I think you are right, this should be a mix of many things to work out the result