I think the "visible" option is no longer available, maybe replaced by "block rays" but it doesn't work too, I am sure it is feasible in AOV data
Posts made by resort-sand
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RE: Mesh light refuse to appear as PuzzleMatte ID or Cryptomatte
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RE: Spline warp doesn't update with animation
Applying a connect upon the tracer solve the issue, but I think it should accept the tracer object as is
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Spline warp doesn't update with animation
Hello Dr. Sassi
I dunno if it is a bug or a "normal" behaviour, but Spline warp doesn't update when any animation is applied on it
I attached a scene
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RE: Mesh light refuse to appear as PuzzleMatte ID or Cryptomatte
Thanks, I will check it
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Mesh light refuse to appear as PuzzleMatte ID or Cryptomatte
Hello, it is all in the title, in Redshift when I assign a mesh as a light source (area light in mesh mode) it refuses to appear inside PuzzleMatte ID or Cryptomatte
The only poor workaround is to render it in a different scene without Mesh lights
Is it a bug or a logical limitation ?Best
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create arcs between two objects
Hello
I am trying to guess the easiest way to create lines between two objects that simulate arcs that emits from a source to touch the walls of a bigger object, these lines I will convert them later to electrical arcs using the cool tool inside Assets manager.
I apologise in advance if the question is very basic, but I don't know why, I can't figure it outBest
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RE: Team Render Setup
Hello Dr.
Thanks for your answer, unfortunately I can't make a machine to machine as a direct LAN connection because I will lose access to my Server where all my projects live. However, I found a solution that is so odd, which is to uninstall, and delete preference folders and install again on each machine I wanna use as a render client, not a great solution because artists will find their preference folder erased. I tried without uninstalling and by only deleting all preference folder, it didn't work. With this solution the machine appears green, connected and usable for team rendering, but after finishing the job, it becomes red / gray / unreachable or even offline, even if it is not
My ticket is (removed after copied) ... many thanks many times, it will really make my life easier
All the best -
Team Render Setup
Hello, I am trying to setup a team render with my 5 available machines and I am encountering unpredictable behaviour with the machines listing, sometimes and on a random fashion a machine turns into green, most of the time red, I am not sure what could cause this issue.
I have of course checked that all machines have same C4d version - same Redshift version - same operating system - No other tasks running or no enough memory - adding them again by removing then adding - ping shows no data loss - they just show up with grey notification, or connected but red, I also noticed that the machines status change between Team Render in C4D and Team Render Server
I am using a 10Gb LAN network with 10Gb ports on each machine, and nothing fancy is hooked up with the network settings
I contacted support, and their answer was kind of automatic, repetitive and I have the feelings it is an AI resond, coz when I asked for a real support ticket, they sent me again the area I was clear I already checked
Any way I can have an expert on that, or hire a Team Render Specialist to help me setup my render farm ?
Best regards
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Hinge Connector Dynamics
Hello Dr.
First I wanna express how much your role and contribution is just amazing, and it helps every time to solve problems and stick with C4d as a solution. Basically you are one of the reasons why I don't want to migrate to any 3d packageI have a simple question regarding hinge connectors, in the example, I wanna the book "covers" to react to the B_BOOK animation, I tried constraints to lock the movement so the hinge can play when the main controller B_BOOK spin, rotate and move.
I am very newbie to using connectors in general, maybe it is the first time I'm playing with them, if you have any recommendations or ideas to make this simple dynamic book rig better, I will be all ears
Best regards
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Restore Render Overwrite option
Hello
How is it possible to have the option window when you launch render and Cinema asks you in 3 options if you wanna overwrite, render but not overwrite, or render the missing frames ?
I think I asked cinema not to ask me again and I went for the 1st one, I think I regret it now :)))) -
RE: Warping text on a spline
many thanks, I think you are right, this should be a mix of many things to work out the result
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RE: Warping text on a spline
A new trial using Text Object instead of Text Spline
https://we.tl/t-PBdD7L0Kni
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Warping text on a spline
Hello
How is it possible to align a long text on a circular path (helix) and decreasing the size of the text until it reaches its end
When I use the size curve inside Spline Warper, the behaviour is strange as if the size applies on one side of the text rather than the whole word. Is there a way to decrease a size of a text like applying Step effector ?[TEASER_V02_A.c4d.zip](Invalid file type. Allowed types are: .png, .jpg, .bmp, .txt, .c4d, .jpeg)https://we.tl/t-D4gSfDCa7R
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Pyro Wisp Smoke
Hello everybody
If anyone has created or found good parameters to create a WISP Smoke, I would love to have them shared
I am sure I can share something in exchange if anyone needs help
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Smoke flows along a spline without getting trapped
Hello
How to make a smoke wisp art directable in term of how it flows?
I want a smoke trail to follow an Spline or a mesh as if it morphs to its shape without being trapped inside it, like if the smoke follows a circle but still dissipating verticallyCheers
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RE: Create a vertices selection tag on a mesh using a near by object
Hey Dr. I will try both, the thing is that it is a rotomotion and sometimes the two geos even if they have the same vertices number, the selection seems different enough to not be useable. I think both techniques you pointed out needs the two geos to be superposing each other !!!
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Create a vertices selection tag on a mesh using a near by object
Hello, I may explain the issue in a bad way, but long story short, I have a precise vertices selection tag on a moving mesh, and then when the mesh was updated by my animator, I discovered that even if it is the same vertices number, somehow the vertices list is different in location from the original mesh, is there a way to detect the vertices and tag them correctly using the first mesh ? like closest points or so ?