Hi table-state,
Thank you for the file. I will not send it back, as it is pretty large.
Images work only 500 pixels vertically or less.
If I get your idea correctly, the fastest way would be to use the Vertex Map and place it in the Field for Dampening Maps. Set the Value relatively high, like 500%.
Screenshot 2024-07-24 at 3.01.51 PM.jpg
The perhaps more correct way would be via plastic Deformation, but I got faster and cleaner results with the dampening.
https://help.maxon.net/c4d/2024/en-us/Default.htm#html/CLOTHTAG-CLOTH_PBD_PLASTIC_DEFORM_GROUP.html#CLOTH_PBD_BEND_PLASTIC_DEFORM
I also tested other options, but the dampening seemed the fastest and easiest way.
One would be to just use a Plain Effector (Switched to Point Deform) and use the Vertex map to deform it into place. See image. Not sure if the results are detailed enough.
Screenshot 2024-07-24 at 2.43.02 PM.jpg
All the best