Thanks for the reply, Tanmir8r.
Yes, my impression is that if two or more conflicting settings collide, things get a little bit more complex to "tame". Since we have no analytic tools for Hair like we have with Simulation to a certain degree, the though below is more an opinion than a fact:
Keeping the beard's shape while colliding and not losing a natural "reaction" to the collision is not an easy task to solve, if at all.
Hence, my suggestion is to lower the value of one influence.
My best wishes for the project