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Bake the decay of Soundeffector

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sound effector decay animation alembic
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  • T
    table-state last edited by Dr. Sassi Apr 12, 2023, 5:45 PM Apr 12, 2023, 3:38 PM

    Hey.
    I have a question relating the sound effector. I'm using it to drive a posemorph tag with xpresso. Now I want to bake it out as an alambic file to use in blender. This works fine except that, unfortunately, the decay of the effector is not baked with the animation. Making it very harsh and too strong. Is there a way I can work around this?

    Thanks in advance!
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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Apr 12, 2023, 5:44 PM Apr 12, 2023, 5:42 PM

      Hi table-state,

      Please have a look here: (Add your sound file to it)

      CV4_2023_drs_23_MGsd_01.c4d

      You will see that the Sound is now used in a "Field" in the Plain Effector in conjunction with the Decay or even Delay (Smooth).
      Each of the two allows for a nice fine-tuning, especially together.

      Use the MoGraph Cache to see if it works; in this way, the Alembic production should work the first time.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • T
        table-state last edited by Apr 12, 2023, 7:39 PM

        Hey Dr. Sassi,
        thank you really much, this is way more than I was hoping for. Awesome, would have never thought about it this way.
        Problem solved, thanks a million!
        All the best

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        • Dr. Sassi
          Dr. Sassi last edited by Apr 12, 2023, 8:45 PM

          Thank you very much for the kind feedback, table-state!

          My best wishes for your project.

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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