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Translate Objects to Edge of Other Objects

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experimental visual
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  • GregBollella
    GregBollella @Dr. Sassi last edited by Apr 24, 2023, 9:54 PM

    @Dr-Sassi
    Here's a link to the work that has inspired my effort.

    https://www.dropbox.com/s/6wbc1h5nhtuxkql/Inspirations%20%E2%80%A2%20Instagram.pdf?dl=0

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Apr 25, 2023, 3:17 AM Apr 25, 2023, 3:12 AM

      Hi Greg,

      If you like to use Python, there is a specific forum.
      https://developers.maxon.net/?page_id=1114

      Besides that, you can produce those polygons in large numbers quickly with this idea:
      CV4_2023_drs_23_MOsm_01.c4d

      Other than that, going by the image, that would be an easy material to create.
      CV4_2023_drs_23_TXex_01.c4d

      A little work is needed to get a progressive UV set up. (If I read the image correctly.)
      Let me know if that is of any interest. Typically people run when UV(W) mapping 😉 (or XPresso) is mentioned even remotely.
      I have developed this "UV stuff of unorthodox projection" for some photo work of mine.
      So, when I saw that they do it with film, I was curious how to get it done quickly with my favorite tools.

      Enjoy

      login-to-view

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      GregBollella 1 Reply Last reply Apr 25, 2023, 4:01 AM Reply Quote
      • GregBollella
        GregBollella @Dr. Sassi last edited by Apr 25, 2023, 4:01 AM

        @Dr-Sassi Here's an interesting technique to achieve the look. Got this idea from the inspirational piece. Not as much control if I wrote some python, but ...

        https://www.dropbox.com/s/w9w5i6wdaompciq/TextureStretchForCV-Apr23.c4d?dl=0

        I believe I did a save-with-assets so the texture should be included... I hope.

        Greg

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        • Dr. Sassi
          Dr. Sassi last edited by Apr 25, 2023, 5:37 AM

          Hi Greg,

          No texture included.

          If you have only a C4D file, then no texture is stored. The function you mentioned sets up a folder with the project file and a "tex" named folder with the content, eventually, other parts.

          The whole folder must be shared, requiring a DropBox, Apple, Adobe, Wetransfer, or Google cloud service. I do not touch other cloud services, sorry, but I had, at one point, set limits for many reasons. No exception.

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          GregBollella 1 Reply Last reply Apr 25, 2023, 2:52 PM Reply Quote
          • GregBollella
            GregBollella @Dr. Sassi last edited by Apr 25, 2023, 2:52 PM

            @Dr-Sassi Thanks, I will remember this for next time 🙂

            Turns out that this technique doesn't animate well. So I need to re-think...

            Cheers,
            Greg

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi Apr 25, 2023, 5:05 PM Apr 25, 2023, 5:04 PM

              Hi Greg,

              Please have a look here if Animation is your target.

              CV4_2023_drs_23_TXex_03.c4d

              It is the same file from above, just animated.

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              GregBollella 1 Reply Last reply Apr 27, 2023, 4:56 PM Reply Quote
              • GregBollella
                GregBollella @Dr. Sassi last edited by Apr 27, 2023, 4:56 PM

                @Dr-Sassi Here's an interim scene using Nodes to create the effect. Looks pretty good but now I need to figure out how to assign a different RS shader to each piece. Suggestions appreciated, as always!!

                https://www.dropbox.com/s/r3cgn24zzt89yom/LoopTesting-Apr23_00.c4d?dl=0

                Greg

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi Apr 28, 2023, 6:21 AM Apr 27, 2023, 9:38 PM

                  Hi Greg,

                  Before you read though all of that; check this out, perhaps it explains all already
                  https://www.youtube.com/watch?v=2_Tlj00nnnY

                  Materials
                  https://www.youtube.com/live/J02AVM2U8r8?feature=share&t=3695

                  Please have a look here:
                  https://help.maxon.net/c4d/en-us/#html/Capsules.html

                  Typically I answer only with project files. I avoid answering from memory as things change or the memory is incomplete. Theoretical answers should be labeled as Brainstorming. Anyway, the past 17 years running this forum (CV1 to CV4 now) have shown me that any derivation from that is not keeping the quality high. I try to keep those things out.
                  Similar to that is guessing; not my thing; project files work, or they don't.

                  If I open the doors to Nodes, I must reply to any question, as we keep it equally here. Which I can't; let me explain:
                  The key point and target here is the creation of Capsules, which are a kind of Plugins. When I talk about "opening the doors," then I expect, in no time, that an avalanche of requests comes in to build a Capsule for everything, like a plugin ala cart order service. It can't be that this is something even a larger team can offer. I hope there will be a better option to learn it when the system is more defined.

                  Yes, that is an undefined space. I hope we as a team will find a solution to teaching and supporting this for Technical Directors.

                  With that long-winded intro (sorry about that, but I write in a forum), let me answer it in this way:

                  Instead of doing all in the Node editor, create a capsule that takes on a single segment, "Polygon Object", as a parent.
                  This object can have Unserdata in Integer format, which can be read by Redshift 3D.

                  With this, you can create a lot of Capsules that would work like, if I get this coding lingo correctly, object-based, or in simpler words, a callable function.

                  Below is an example that uses an integer provider from the user data and uses an UserData node to drive the Shader Selector, either as Node or Reference-based content.

                  Perhaps you can take it from there.
                  https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230426_CV4_2023_drs_23_RSms_01.zip
                  or here with Capsule, as an example:
                  https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230427_CV4_2023_drs_23_RSms_11.zip

                  Enjoy

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  GregBollella 1 Reply Last reply Apr 29, 2023, 6:12 PM Reply Quote
                  • GregBollella
                    GregBollella @Dr. Sassi last edited by Apr 29, 2023, 6:12 PM

                    @Dr-Sassi Thanks for all the info.

                    Here is where I ended up. Completely parametric. Current set of colors is random and I think as the next step with this technique I'll put in more control of the colors.

                    https://www.dropbox.com/s/vctzoe9kr61i3o7/AbstractPastels60-Apr23_00.c4d?dl=0

                    Greg

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                    • Dr. Sassi
                      Dr. Sassi last edited by Apr 29, 2023, 6:25 PM

                      Thanks for sharing, Greg,

                      I love your progress and ingenuity with it.

                      I look forward to your next iteration with the color refinement.

                      Enjoy your weekend

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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