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    Non-Planar Polygons? OK? Bad?

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    non planar problem modeling polygon
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    • GregBollella
      GregBollella last edited by Dr. Sassi

      Newbie Question: If one seeks the ultimately achievable realism in a render how 'bad' are non-planar polygons in a model?

      How much effort should I put into a model to get rid of all non-planar polys?

      Thanks!
      Greg

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi Greg,

        Most deformers will bring a polygon in that state. During render-time, it gets triangulated anyway, while the way that is determined will be based on how it is "folded", which means that it follows the non-planar state and takes it from there. Triangles are not that great because two triangles creating a rectangle are fixed in that matter. (Spin Edge can help here.)

        Other polygon states need handling, such as Bad Polygons (Attribute Manager> Mode> Modeling> Mesh Checking).

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        GregBollella 1 Reply Last reply Reply Quote
        • GregBollella
          GregBollella @Dr. Sassi last edited by

          @Dr-Sassi Thank You!
          Greg

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          • Dr. Sassi
            Dr. Sassi last edited by

            You're very welcome, Greg.

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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