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    Dynamic string that holds an ornament and swings in a realistic way.

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    dynamic simulation string
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    • O
      object-kind last edited by Dr. Sassi

      Hello,
      I’m using R25,121
      I’m trying to make a dynamic string that has an ornament attached at the end of it.
      Ideally I would like the whole set-up to be dynamic, meaning the torus at the end of the string and the ornament will react to one another, I have tried a tutorial that uses dynamic chains and I thought I could modify it to be a string (see DB link)
      It kinda works, but only when I reset the playhead back to 0 (see image link)
      https://www.dropbox.com/s/2a4bnfvtbabt782/Screen%20Shot%202022-12-22%20at%2010.09.21%20AM.png?dl=0
      I know in 2023 there is a new rope simulation included, but is this possible in R25?

      https://www.dropbox.com/s/mufgst8nbfp2qty/Dynamics%20chain%20rope%201.c4d.zip?dl=0

      Any suggestions would be very helpful!
      Thank you!

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi object-kind,|

        Please have a look here:
        https://www.dropbox.com/s/7ko3rk8kls50ph6/CV4_R25_drs_22_DYxc_01.c4d.zip?dl=0

        I have simplified the setup and replaced the cubes with a proxy chain element.

        There is usually an option to use a proxy object to have a more detailed model visible, but not used as the dynamic base.

        My suggestion here is either cache the solution and replace then the parts or use after caching the Matrix (or a new Cloner) object and use the cached dynamic to drive the detailed version.

        I have used the Ornament Sphere here as a Clone, while it is placed based on Cloner> Sort and Plaineffector> Modify Clones (driven by a MoGraph Selection.

        You might like to adjust the project Settings> Dynamics> Steps.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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