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    • E
      entry-newspaper last edited by Dr. Sassi

      I posted this same question, over on the Redshift general help forum. But it's likely more of a Cinema-specific problem.
      I'm trying to set up an animation, where I will have multiple objects, controlled with MoGraph. I would then generate vertex maps, where those objects eventually intersect one-another. That resultant vector information would then get ported into a RS shader. But I'm not sure that MoG will recognize the vector maps, or visa versa.

      Sample scene, attached.

      Vertex Attribute Help.c4d

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi entry-newspaper,

        Thank you very much for the file.

        Please have a look here:
        CV4_2023_drs_23_RSvi_01.c4d

        Screen Shot 2023-09-01 at 3.28.40 PM.jpg

        I have set all the top layers (in the Vertex Tag) to "max," so they are shown. In one Vertex tag, you had a self-reference instead of the two others. I changed that; I think that is your intention.)

        I have added a Ramp color preset; please change that to your liking. Here was more to see how it works.

        I assume you know it (I write in a forum, so I have to point it out), but the crucial part here is to have all the Vertex Tags called the same.

        You wrote MoGraph, but there was nothing in the scene, which creates a general question and, with that, either an endless discussion or guessing.
        My tip is instead of the Null, use the Fracture Object (not the Voronoi; I have texted only Fracture with the Formula. Effector, which might not refresh always…)

        If you are in the U.S., enjoy your long weekend.

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • E
          entry-newspaper last edited by

          Hey Dr. Sassi,

          Thanks so much! And I apologize! I completely goofed-up; that sample C4D file wasn't even the right one. I think I trashed the MoGraph one I had, from a few days ago.
          That being said, until I can prepare another project, do you know whether there are any limitations with vertex maps applied to MoG clones?

          Yes, indeed, I'm here in the U.S. & I will enjoy a little rest, thank you very much!

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi entry-newspaper,

            Thanks you.

            This is perhaps a little "around the corner" thinking, but at least it works.

            CV4_2023_drs_23_RSvi_11.c4d

            Screen Shot 2023-09-01 at 7.01.21 PM.jpg

            Your initial consultation led me to believe that art directing is needed, which is doable with the Connect group. Here, the adjustments can be made.

            The Cloner is just a processing location, nothing that would produce any visuals by itself.

            I found that providing the information (PSR/Matrix) via XPresso works to get the motion and the Vertex Maps to work.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • E
              entry-newspaper last edited by

              Thank you, for this additional exploration, Dr. Sassi!
              I'll study this new project file, and see what I can learn.

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              • Dr. Sassi
                Dr. Sassi last edited by

                You're very welcome, entry-newspaper.

                Let me know if you encounter any obstacles.

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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