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    Vector motion blur causing alpha to not be fully transparent

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    vector motion motion blur shutter hi fps sample radius
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    • K
      kariomart last edited by Dr. Sassi

      egg_test_v002.c4d
      When I turn on Vector Motion Blur, my render does not have a fully transparent alpha. When I turn it off, this issue goes away. How can I render it with motion blur but without this problem? I've also tried rendering with straight alpha turned on and off.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi kariomart,

        Thanks a lot for the file; very helpful. I need to explore this a little bit more.

        Yes, the 11.1% gray in float is there as long as the Motion Blur Tag is active. I have to write a report.

        Some observations:

        The Frame rate is 48, and the Camera exposure is 1/30. If you want to have filmic motion blur, then 1/96, or pure video-ish, then 1/48, would be advised. I left the Shutter Efficiency at 70% for the demo, but that can go higher for video-ish.

        Either way, to see what contributes to the milky alpha, switch to 32bit/float and Open EXR while setting the Shutter to a full Second to see what is happening. (8bit/channel, gamma, sRGB, and png are significantly limiting.)
        The image below is slightly adjusted for demo purposes and web quality.

        Screen Shot 2023-12-11 at 11.09.28 PM.jpg
        Frame 75

        Workaround (not ideal!): Render with 100% Luminance material, not set to straight alfa, an "A" pass. Then, with the colors of your materials, a Straight alpha-based "RGB" pass. Keep this in 32bit to avoid any gamma on the "A" pass.

        All the best

        [Edited dec11 23:51pm]

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • K
          kariomart last edited by

          Hi Dr. Sassi,
          Thanks as always for the help! Is this workaround what needs to be done whenever rendering motion blur with an alpha?

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi kariomart,

            No, it should not be needed at all. It should work. Please have a look below.

            I have filled out a report and hope it will improve.

            I had to stop last night at midnight, as we had our first meeting at 7 am (L.A. time). Now, I try to catch up after a busy, long day.

            I explored your file a little bit more. So, here is my suggestion: it might render longer, but it needs a higher Sample radius for this file.

            Try "eight" as the start value and measure in the Picture Viewer (CMD+Right mouse down) with the Alpha in the view.

            Screen Shot 2023-12-12 at 7.16.06 PM.png

            That should work; if not, "ten" seems stable. I have not tested the whole file; I have only a laptop here as the fastest machine.

            Sorry for all the waiting time.

            My best wishes for your project

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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