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    Vector motion blur causing alpha to not be fully transparent

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    vector motion motion blur shutter hi fps sample radius
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    • K
      kariomart last edited by Dr. Sassi

      egg_test_v002.c4d
      When I turn on Vector Motion Blur, my render does not have a fully transparent alpha. When I turn it off, this issue goes away. How can I render it with motion blur but without this problem? I've also tried rendering with straight alpha turned on and off.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi kariomart,

        Thanks a lot for the file; very helpful. I need to explore this a little bit more.

        Yes, the 11.1% gray in float is there as long as the Motion Blur Tag is active. I have to write a report.

        Some observations:

        The Frame rate is 48, and the Camera exposure is 1/30. If you want to have filmic motion blur, then 1/96, or pure video-ish, then 1/48, would be advised. I left the Shutter Efficiency at 70% for the demo, but that can go higher for video-ish.

        Either way, to see what contributes to the milky alpha, switch to 32bit/float and Open EXR while setting the Shutter to a full Second to see what is happening. (8bit/channel, gamma, sRGB, and png are significantly limiting.)
        The image below is slightly adjusted for demo purposes and web quality.

        Screen Shot 2023-12-11 at 11.09.28 PM.jpg
        Frame 75

        Workaround (not ideal!): Render with 100% Luminance material, not set to straight alfa, an "A" pass. Then, with the colors of your materials, a Straight alpha-based "RGB" pass. Keep this in 32bit to avoid any gamma on the "A" pass.

        All the best

        [Edited dec11 23:51pm]

        Dr. Sassi Sassmannshausen Ph.D.
        Cinema 4D mentor since 2004
        Member of VES, DCS.

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        • K
          kariomart last edited by

          Hi Dr. Sassi,
          Thanks as always for the help! Is this workaround what needs to be done whenever rendering motion blur with an alpha?

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi kariomart,

            No, it should not be needed at all. It should work. Please have a look below.

            I have filled out a report and hope it will improve.

            I had to stop last night at midnight, as we had our first meeting at 7 am (L.A. time). Now, I try to catch up after a busy, long day.

            I explored your file a little bit more. So, here is my suggestion: it might render longer, but it needs a higher Sample radius for this file.

            Try "eight" as the start value and measure in the Picture Viewer (CMD+Right mouse down) with the Alpha in the view.

            Screen Shot 2023-12-12 at 7.16.06 PM.png

            That should work; if not, "ten" seems stable. I have not tested the whole file; I have only a laptop here as the fastest machine.

            Sorry for all the waiting time.

            My best wishes for your project

            Dr. Sassi Sassmannshausen Ph.D.
            Cinema 4D mentor since 2004
            Member of VES, DCS.

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