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PlainEffector Min/Max Strength doesnt seem to work as expected

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  • RemoGambacciani
    RemoGambacciani last edited by Dr. Sassi Dec 25, 2023, 6:20 AM Dec 15, 2023, 2:08 PM

    Hey guys,
    I'm wondering why the min/max strength in the plain effector is not working as I would expect.

    When I spread the matrices via shader effector (right matrix object) it displaces them on the +y and -y axis.
    Now when I try to achive the same effect via plain effector and shader field (left matrix object), to be able to reuse the same shader/noise at some other objects in my scene, it only spreads them out on the +y axis...and the minimum slider doesnt seem to do anything....?!

    I would expect to be able to lower the min to -100 to achieve the same effect.

    What am I missing?!

    minMax_effector.c4d

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Dec 15, 2023, 7:23 PM Dec 15, 2023, 7:18 PM

      Hi RemoGambacciani,

      Thank you very much for the file.
      Here is the file back, adjusted:
      CV4_2024_drs_23_MGva_01.c4d

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      The Y values in both were different; I have set them equally.

      I have also set the -65% I found in the one setup to the other, but here into the Fields.

      There might be differences in how colors or alpha values are used, as Fields are more a factor to Effectors than to replicate the Effector.
      But I hope I could match both, without any math, just place the values where I think they need to go.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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