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    Viewport Slow When One Object Soloed from Large Scene

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    c4d cinema 4d large scene slow layer
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    • GregBollella
      GregBollella last edited by Dr. Sassi

      I am working on a large scene which includes an xpOcean sim, lots of RS Proxies, a large landscape, and Cloners (using multi-instances).

      When I solo a simple parametric objects to work on them and also have all the other objects in layers with viewport visibility turned off my viewport is still slow and jerky.

      Any idea why this is?

      Thanks,
      Greg

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      • Oolahk
        Oolahk last edited by Oolahk

        Hi Greg,

        You may want to put elements in your scene into layers. This way, in the layer manager you can turn off procedural elements that may still be calculating even if you solo an object.
        Things that slow down the viewport can be split into 2 categories.

        1. Things C4D needs to draw/render
        2. Things C4D needs to think / calculate (deformers, booleans, generators)

        My guess is you may have turned off things that need to be drawn (visibility), but there are still lots of things C4D is thinking about.

        In the layers panel you can turn the “thinking” bits off.

        Hopefully that helps.
        M

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        • Dr. Sassi
          Dr. Sassi last edited by

          Hi Greg,

          Yes, as M (area-internal) said.

          But also other parts might affect the performance, like creating shadows (Editor> Options); in many scenes of mine, that is a 20% draw to create.

          Please let me add this: In the
          Attribute Manager> Mode> View Settings> HUD> you can enable the Frames Per Second option.
          This allows you to see what pulls on your resources while switching them on or off. With that knowledge, you hopefully have less work to manage your scene.

          BTW, if I have (for example) Chrome and Google open in the background, my performance is less than optimal.

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          GregBollella 1 Reply Last reply Reply Quote
          • GregBollella
            GregBollella last edited by

            Ah, ok, thanks. I had not thought about the other items in the layers. I will investigate!

            Again, Thanks!!

            Greg

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            • GregBollella
              GregBollella @Dr. Sassi last edited by

              @Dr-Sassi

              Yes, it was the Generator toggle in the layer manager for a cloner of area lights in a far off landscape. about 40K lights. Now I wonder if I can clone RS area lights as multi-instances!

              Greg

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              • Dr. Sassi
                Dr. Sassi last edited by

                Thanks a lot, Greg.

                Please think about polygon lights, perhaps merged into one object. Or, if possible, as I haven't seen the project, perhaps just a texture map and a mask to create 40K light sources.

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                GregBollella 1 Reply Last reply Reply Quote
                • GregBollella
                  GregBollella @Dr. Sassi last edited by

                  @Dr-Sassi Thanks, I will consider polygon lights.
                  Greg

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Hi Greg,

                    Let me know if there is anything else; I'm happy to have a look at it.

                    Enjoy

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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