Error exporting characters to fbx
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hello. I searched for all the fbx export errors posted on the forum, but couldn't resolve them, so I'm asking a question. After exporting this file from c4d to fbx and opening fbx in c4d again, it appears to work normally, but when opening it with another viewer (https://imagetostl.com/view-fbx-online), an incorrect phenomenon occurs where the limbs are separated. I want this animation to fall into fbx safely. Please let me know a solution for this. Please help. I have attached the file. aaaaaa.c4d
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Hi arm-block,
Please check this FBX, if it works better.
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240124_CV4_2024_drs_24_CAfl_01.fbx.zip
Cheers
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I tried to get a quick response right away, but unfortunately it doesn't work. This is the same problem I experienced. It seems that fbx exported from cinema 4d is not recognized. OML -
@Dr-Sassi
https://www.cineversity.com/forums/viewthread/5590/ When I used the file provided as an example in this link and added it to the site, I confirmed that it worked well. I think the difference with my file is that I didn't use the mixamo bone. Can't this workflow be done with the character bones I created? Please understand that the sentences are not smooth as we used a translator. -
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Hi arm-block,
Please try this one; I reduced it more and cleaned up some things.
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240125_CV4_2024_drs_24_CAml_01.zip
I do not use the FBX viewer site you mentioned, nor do I like to give (unknown to me) sites access when uploading to my machines. Thanks for understanding.All the best
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@Dr-Sassi Hello, I found the solution by chance. The c4d file and fbx file you provided had the same error as the first time, but the problem was resolved by converting the fbx file to glb and inserting it into the site. My workflow was to create an animation in c4d, export it to fbx, and then insert it into the spline 3D tool. I don't know exactly why this was resolved. The fbx you provided seemed to be fine in blender and other 3D tools. Thanks for your help.
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Thank you very much, arm-block,
FBX is old but pretty robust. However, simplifying the data has often shown a good effect.
There is typically an option to have the Object run by the joints in place or independent of the location.
https://help.maxon.net/c4d/2024/en-us/Default.htm#html/OCASKIN-ID_OBJECTPROPERTIES.html#ID_CA_SKIN_OBJECT_COORD
This would have been my next iteration to explore with you, as I'm unfamiliar with your target app.It's great that it is solved.
Enjoy your project