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    Error exporting characters to fbx

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    • A
      arm-block last edited by

      hello. I searched for all the fbx export errors posted on the forum, but couldn't resolve them, so I'm asking a question. After exporting this file from c4d to fbx and opening fbx in c4d again, it appears to work normally, but when opening it with another viewer (https://imagetostl.com/view-fbx-online), an incorrect phenomenon occurs where the limbs are separated. I want this animation to fall into fbx safely. Please let me know a solution for this. Please help. I have attached the file. aaaaaa.c4d

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi arm-block,

        Please check this FBX, if it works better.

        https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240124_CV4_2024_drs_24_CAfl_01.fbx.zip

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • A
          arm-block last edited by

          image.png
          I tried to get a quick response right away, but unfortunately it doesn't work. This is the same problem I experienced. It seems that fbx exported from cinema 4d is not recognized. OML

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          • A
            arm-block last edited by arm-block

            @Dr-Sassi
            https://www.cineversity.com/forums/viewthread/5590/ When I used the file provided as an example in this link and added it to the site, I confirmed that it worked well. I think the difference with my file is that I didn't use the mixamo bone. Can't this workflow be done with the character bones I created? Please understand that the sentences are not smooth as we used a translator.

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            • A
              arm-block @arm-block last edited by

              This post is deleted!
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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi arm-block,

                Please try this one; I reduced it more and cleaned up some things.
                https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240125_CV4_2024_drs_24_CAml_01.zip
                I do not use the FBX viewer site you mentioned, nor do I like to give (unknown to me) sites access when uploading to my machines. Thanks for understanding.

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • A
                  arm-block last edited by

                  @Dr-Sassi Hello, I found the solution by chance. The c4d file and fbx file you provided had the same error as the first time, but the problem was resolved by converting the fbx file to glb and inserting it into the site. My workflow was to create an animation in c4d, export it to fbx, and then insert it into the spline 3D tool. I don't know exactly why this was resolved. The fbx you provided seemed to be fine in blender and other 3D tools. Thanks for your help.

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Thank you very much, arm-block,

                    FBX is old but pretty robust. However, simplifying the data has often shown a good effect.

                    There is typically an option to have the Object run by the joints in place or independent of the location.
                    https://help.maxon.net/c4d/2024/en-us/Default.htm#html/OCASKIN-ID_OBJECTPROPERTIES.html#ID_CA_SKIN_OBJECT_COORD
                    This would have been my next iteration to explore with you, as I'm unfamiliar with your target app.

                    It's great that it is solved.

                    Enjoy your project

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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