Layers within instances
-
Hi,
I just made an object with items on different layers, for instance a box on layer 1 and the lid on layer 2, so I can easily make the lid invisible by making layer 2 invisible.
Now I make a lot of instances of the object but when I make layer 2 invisible the lid is only removed from the reference object not the instances.
How can this happen? -
Hi Dutchbird,
Please have a look at the project file and tell me if it works and what is different from what you have on your screen.
Cheers
-
@Dr-Sassi No that is not the problem. See attached file. When I change visibility of one layer only the reference file is changing not the instances.
LidBox.c4d -
Hi Dutchbird,
Thanks for the file. This showcases it.
Instances and clones do not inherit the Layer information. Checking what they receive while making the Instance Object editable is easy.
Hence, my setup from above. The only way to change visibility in your setup is to Toggle it (or Enable option, if Primtive or Generator), which can be stored via Takes if that works for the main project setup.
Sorry to have no better news.
My best wishes for your project
-
Right. That could be the solution. Solo the affected layer and toggle off visibility of the item in the reference object.
-
Hi Dutchbird,
If more than one object needs to be toggled off at a time, use the Selection Object or several of those.
Besides that, Takes can be used, or create a Null object with User Data (Boole interface - User Date) and have that as your 'Mixer panel' via XProsso.
Enjoy your weekend