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    Unused points and cuts

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    • Dutchbird
      Dutchbird last edited by

      How can I easily remove the unused points and strange cuts in a model.
      The Optimize tools doesn't work for me.
      I have to get rid of a lot of point which will mess up the Surface subdivision.

      Scherm­afbeelding 2024-04-17 om 12.20.28-2.jpg

      Cinema4D user since R8

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi Dutchbird,

        Thanks for the image.

        Some techniques might not work, so test this on a copy.

        The points on a straight edge: (Enable it, Check Mesh X)
        Go to the Attribute Manager> Mode> Modeling> Mesh Checking
        Use the Edge Points there, twirl the triangle open, and check if 170º (the default) is working for you. Then, select the Points (>>) and delete them.

        Edges with no flow along the mesh, the brut force would be:
        Main Menu> Mesh> N-Gons> Remove N-Gons.

        My tip: Try Remesh first. It is in the Generator Menu, the one with the SubDivision Surface Icon (Green) as the top icon.

        Perhaps set the Remesh to 50% and try other parameters. Allow for a moment to calculate.

        Explore the Mesh> Remove entries, like Dissolve, for manual clean up.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dutchbird
          Dutchbird last edited by

          Wow. Thanks a lot Dr.Sassi. As always a more then satisfying answer. I was able to clean up and create a smooth model.

          Cinema4D user since R8

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          • Dr. Sassi
            Dr. Sassi last edited by

            You're very welcome, Dutchbird,

            It's great that you got the wanted results 🙂

            Thank you very much for the kind feedback.

            My best wishes for your project.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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