CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Granular Stack/Pile Method

    Question & Answers
    particle build up
    2
    8
    407
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      high-spite last edited by Dr. Sassi

      Hi all,

      For reference I am trying to create a glitter image where the glitter is concentrated and quite stacked close to the core but disperses the further out it goes. (ref attached)
      Screenshot (73).png

      When I use an emitter with custom objects in the red shift tag none of the particles seem to stack on top of each other. What would be the best solution to try to create this effect.

      Any help appreciated.

      Thanks
      V

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi high-spite,

        Do you have a small example file? (Please not larger than 1MB and loaded as c4d directly here (No link this week, thank you.)

        https://cineversity.maxon.net/en/series/particles-objects-settings?tutorial=24-particles-objects-settings-stick-modifier

        I assume you use
        https://help.maxon.net/c4d/2024/en-us/Default.htm#html/OFPSTICK-FP_STICK_OBJECT_GROUP.html#FP_STICK_OBJECT_BEHAVIOUR_PROXIMITY

        This week, we have a company-wide (full-time) meeting (early morning to late evening), and my time is limited based on that. Sorry about that.
        (It might be that it will take a few days...)

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • H
          high-spite last edited by

          Hi Dr Sassi,

          Not to worry. I took a look at the links you sent which were super helpful.

          Thanks

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi high-spite,

            Thank you so much for your patience. I'm getting slowly out of my jet lag, and building a scene for you feels like arriving home again. Particles allow me to slide easily into the "Flow," my favorite place.

            This little introduction lets me know if that works for you or what needs to be changed.

            CV4_2024_drs_24_PAad_11.c4d

            The idea is simple; the Particles are split into "fall/rain" and "built-up" groups.
            To build up, the second group drives Clones set to Collide.

            One critical setting is inside the Collider Modfier, which transfers the Particles on collision to the next group.

            I assume you have a minute to explore all the parts. Let me know if you have questions; I'm happy to look into them.

            BTW: Here is a less granular version as well.

            CV4_2024_drs_24_PAad_01.c4d

            (I have exaggerated the built up.)

            Enjoy

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • H
              high-spite last edited by

              Thanks for taking the time to look at this. I'll have a good play around and get upto speed with this.

              One question I had though is there any way to delete some particles manually once you are happy with the sim? I know the destructor mod does this but it's a bit clunky with just being a box. Is there a way to brush/delete particles out?

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by

                Hi high-spite,

                To my knowledge, one can't directly select Particles, and that excludes to delete them directly.

                One way could be to use MoGraph and its option to select clone IDs. However, that is not a good idea when things change. Yes, not your question, as you said - when everything makes you happy except for the little details, that would be better deleted.
                Not knowing the setup, that could work, perhaps not.

                My suggestion, write a suggestion in the "Share Your Idea".
                https://www.maxon.net/en/support-center

                Sorry to have no better answer.

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                H 1 Reply Last reply Reply Quote
                • H
                  high-spite @Dr. Sassi last edited by

                  @Dr-Sassi Thanks for the info. Appreciated you took the time to get back to us.

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by

                    You're very welcome, high-spite.

                    I will ensure this feature request will be submitted; I can't promise anything, though.
                    It makes sense to have a "Post Editing Tool".

                    My best wishes

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    1 Reply Last reply Reply Quote
                    • First post
                      Last post