Thanks Dr Sassi, super helpful advice as always
Latest posts made by high-spite
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RE: Particle Swirl Vortex
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RE: Particle Swirl Vortex
Hi Dr Sassi. Was having those issues using follow spline. Thanks for the tips, really helpful to see the workings. Had a play with 31.c4d by changing the size of the emitters mid animation that seems to create the crescent shape on the tendril.
Say I wanted to have the particles small towards the beginning and end of the spline and big towards the middle. I've used a data mapper to give size variation to the particles using age. Is this the best way to do this with particles along a spline?
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Particle Swirl Vortex
Hi Dr Sassi,
Was wondering if you knew of a technique to create this swirl/vortex like effect please. I've done a few attempts but can't seem to get that shape on the tendrils where it starts of thin, puffs out and then thins out again.
Swirl.c4dThanks in advance
Vii -
RE: Liquid Particle Flow
Thank you Dr Sassi. Most helpful, i'll take a good look at the files and see how I get on. Thanks again V
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RE: Liquid Particle Flow
No problem Dr Sassi, thanks for getting back to us and sending the scenes
Primarily it would be a still with a view to animating later down the line a bit like the attached. A shooting liquid like flow that has particles flowing out.
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Liquid Particle Flow
Hi all,
Was wondering what would be the best way to recreate the image. A smooth liquid like flow that morphs into particles/glitter. Does anyone know of a tutorial/course or advice on what the best technique would be to tackle this?
Looks like one sim where the liquid changes as it flows or could be 2 sims?
Thanks and any help appreciated.
Vi
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RE: Granular Stack/Pile Method
@Dr-Sassi Thanks for the info. Appreciated you took the time to get back to us.
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RE: Granular Stack/Pile Method
Thanks for taking the time to look at this. I'll have a good play around and get upto speed with this.
One question I had though is there any way to delete some particles manually once you are happy with the sim? I know the destructor mod does this but it's a bit clunky with just being a box. Is there a way to brush/delete particles out?
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Camera Lens Effects Output
Hi,
I was wondering if there is a way to output the camera lens effects such as bloom and streaks as a separate render? I've looked at a few AOV tutorials online and can't seem to find if it's possible.
Is this doable in C4D?
Thanks
Vijay -
RE: Granular Stack/Pile Method
Hi Dr Sassi,
Not to worry. I took a look at the links you sent which were super helpful.
Thanks