Thanks Dr Sassi for the detailed explanation. Really is an eye opener on some things I never even thought about. I'll have a play and see what I can come up with.
Most appreciated
Thanks Dr Sassi for the detailed explanation. Really is an eye opener on some things I never even thought about. I'll have a play and see what I can come up with.
Most appreciated
Hi Dr Sassi, I think I know what you are explaining. Is the way to counter this to simply make the particle size bigger or any other method?
I've uploaded the file to dropbox along with a render at 1500px and one at 9000px for reference.
https://www.dropbox.com/scl/fo/3sdf80lo0c7al2lh27bgc/AKAGuVTsgQwtf5pNEEvjB3Y?rlkey=vpbweac86hqxx38hnjdn5aoj3&st=cif4crdn&dl=0
Hi Dr Sassi and all,
I'm having an issue with the particle system that I need advice on please.
I have custom objects within the RS tag that make the glitter. When rendered at lower res it has a different look to the high res where the particle look a lot smaller and the streak effects look different too which is not what I want
Is there something I'm missing?
Thanks Dr Sassi, super helpful advice as always
Hi Dr Sassi. Was having those issues using follow spline. Thanks for the tips, really helpful to see the workings. Had a play with 31.c4d by changing the size of the emitters mid animation that seems to create the crescent shape on the tendril.
Say I wanted to have the particles small towards the beginning and end of the spline and big towards the middle. I've used a data mapper to give size variation to the particles using age. Is this the best way to do this with particles along a spline?
Hi Dr Sassi,
Was wondering if you knew of a technique to create this swirl/vortex like effect please. I've done a few attempts but can't seem to get that shape on the tendrils where it starts of thin, puffs out and then thins out again.
Swirl.c4d
Thanks in advance
Vii
Thank you Dr Sassi. Most helpful, i'll take a good look at the files and see how I get on. Thanks again V
No problem Dr Sassi, thanks for getting back to us and sending the scenes
Primarily it would be a still with a view to animating later down the line a bit like the attached. A shooting liquid like flow that has particles flowing out.
Hi all,
Was wondering what would be the best way to recreate the image. A smooth liquid like flow that morphs into particles/glitter. Does anyone know of a tutorial/course or advice on what the best technique would be to tackle this?
Looks like one sim where the liquid changes as it flows or could be 2 sims?
Thanks and any help appreciated.
Vi
@Dr-Sassi Thanks for the info. Appreciated you took the time to get back to us.