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    Make cloth sim settle

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    • MaverickMongoose
      MaverickMongoose last edited by

      Hi Dr Sassi,

      Do you happen to know if there's a way to make a cloth simulation settle like you can do with a rigid body sim using DEACTIVATION?

      I have a sim of gummy shapes falling but when they hit the ground they go on wiggling around forever.

      I feel like I've tried about every setting now but I can't get them to lose energy, any ideas?

      Thanks again!

      problem.c4d

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi MaverickMongoose,

        Thanks for the file.

        I read the file as one opinion is expressed, then a torrent of replies is dumped. They have no long-lasting energy, so they just fall and are done.
        .

        For your scene, the simplest way will be a change of timing, here to use Alembic and remap the time. I am slowing it down after the main impact. That might lead to "time banding," which could appear as little jumps. I assume that is a no-go, but I needed to mention it.

        Perhaps even more straightforward is to use a "cut" after the main impact and then show that all the commotion has stopped from a different camera angle. (I do not believe in the one-shot-does-it-all idea, … most of the time).
        .

        The main idea is that energy in the soft bodies needs to be drained to get your effect or that the material changes, like drying out.

        The first one, as I saw in your file, is the dampening, which can be animated to "suck" smoothly nearly all energy out of the scene. This works well with a single major event that needs to be calmed down.

        This can also be done with the Force> Friction, perhaps with Fields, which is more art-directable.

        The Softness of the object allows for a lot of motion. Here, I would suggest stiffening it if that is the expression for the scene, hence my little intro how I understand it. There is an option to do that with a Vertex Map, and all the options with Fields are included (Inside the Vertex <Map.)

        Here is a little example with a few of the methods mentioned.

        CV4_2024_drs_24_SIdp_01.c4d

        Check the
        Attribute Manager> Scene > Simulation> Dampening
        Cloth Tag> Softness> Dampening> Map
        (off in the file) Force> Friction

        (Yes, that is all over the top, for demo purposes of course.)

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • MaverickMongoose
          MaverickMongoose last edited by

          Thanks for the tips on this!

          I tried tweaking those settings but it never really worked well (I guess due to the objects being too soft like you say) so I ended up changing the scene completely.

          Hopefully Maxon adds a diactivation method for cloth in future updates though, that would be super handy.

          Thanks again for your help though! Good to know about the Friction force, I'll be using that a lot more now!

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you very much, Maverick Mongoose, for the feedback.

            Please always feel free to request your needs in the "Share Your Idea!" here
            https://www.maxon.net/en/support-center.

            As usual, I support ideas we discuss here and add them as feature requests.
            But I need everyone's input as well; otherwise, I'll sound like I made it all up. 😉 Hehe, just kidding.

            Have a nice day

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • MaverickMongoose
              MaverickMongoose last edited by

              haha, I'll make sure I share the idea with them too, thanks again for trying!

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              • Dr. Sassi
                Dr. Sassi last edited by

                Thank you very much, MaverickMongoose.

                Fantastic.

                Have a great start to your week!

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • MaverickMongoose
                  MaverickMongoose last edited by

                  You too!

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Thanks you, MaverickMongoose.

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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