Bake displacement into geometry
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How can I bake a displacement from a texture file into geometry?
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Hi Dutchbird,
Use the Displacer under the Object. Load the Texture into the Shading Field.
The Object needs to have a good resolution. Perhaps
Main Menu> Mesh> Add> Subdivide [cogwheel!]
Set up the Displacer as you would set up Displacement.
Eventually, do this as well, the Attribute Manager> Mode> View Settings> Deformed Editing: onThen select the Object in question and use the
Object Manager > Object> Current State To Object.All the best
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Thanks a lot. That did the job.
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Thank you very much for your feedback, Dutchbird.
My best wishes for your project