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    use effectors on objects without Clone?

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    • A
      Arzillo last edited by

      assuming I have hundreds of objects, I reduce the matter to 4 cubes..
      if I use a random effector as in the example of the image below, if I act for example on the parameters on the Y axis at -320 (with the Max effector at 100% and Min at -100%), the cubes are moved towards the bottom, so the same will be done with respect to the parameters that I will insert in the X and Z axes, in practice you will obtain a movement towards the indicated directions

      im01.jpg

      if I use the same effector on a cube inserted in a Clone the movement I will obtain with the same random effector will be different, it will push the cubes in the opposite direction in the Y axis (the two cubes above upwards and the two below downwards) , but in a non-linear way in the example, despite all having the same value, the cube on the top right went higher than the one on the top left and vice versa those below.

      im02.jpg

      Is there a system or formula that allows objects to do the same thing, starting from precise coordinates and then expanding, but without using Clone, since I already have several hundred objects to move positioned in an environment?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Arzillo,

        Please have a look here:

        CV4_2025_drs_24_MGef_01.c4d

        I have set up three different scenarios while using the same Random Effector for all.

        Can you confirm that objects sitting in the same position move in sync?

        If you have a demo project, please share it here as a c4d file (<1MB).

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • A
          Arzillo @Dr. Sassi last edited by

          @Dr-Sassi
          Hi Dr Sassi
          Thank you for considering my request and for taking the time, but that's not really what I was asking for...

          I must have explained myself badly

          however, just think of a sort of explosion from whose center in the X Y and Z axes objects begin to move away randomly

          in practice I did it with a voronoi fracture controlled by a random operator, but I need not to use any MoGraph generator, to have the possibility of having the displacement and rotation parameters.

          Thanks again for the help

          example.c4d

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi Arzillo,

            Thanks for the file.

            Is this closer?

            https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20241031_CV4_2025_drs_24_XPmg_01.c4d.zip

            I'm not clear which rotation parameter you have in mind, but you can feed this into the Global Matrix or R (XPresso-Adapter)

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • A
              Arzillo @Dr. Sassi last edited by

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              • A
                Arzillo @Dr. Sassi last edited by

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                • A
                  Arzillo @Dr. Sassi last edited by

                  @Dr-Sassi

                  Hi Dr Sassi

                  bring a lot of patience, attached is the file which perhaps helps you better understand what I meant.

                  Thanks again for your availabilitytest.c4d

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Hi Arzillo,

                    To my knowledge, it is not an option; hence, I shared the file above with you.

                    When the MG Voronoi Fracture object is made editable, the previously available information is not included in the Polygon objects. The Random Effector does not reproduce this in Deformer mode.

                    All the best

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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