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    Help with creating a honeycomb ornament

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    • T
      table-state last edited by

      Hi there,

      Sorry for the rather unusual question, feel free to delete if it's not fitting!

      I'm trying to recreate a christmas ornament and got stuck.

      Screenshot 2024-11-11 161049.png

      Is there an easy way to recreate the parts where it splits into two in the middle section?
      The basic shape was no problem, just a path, extrude and then a cloner.

      Screenshot 2024-11-11 161228.png

      Thanks a ton in advance

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi table-state,

        Please have a look here and adjust it to your liking.
        CV4_2025_drs_24_MOla_01.c4d

        Screenshot 2024-11-11 at 10.08.06 AM.jpg

        An alternative
        CV4_2025_drs_24_MOla_11.c4d

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: I obviously had too much fun with your idea.

          CV4_2025_drs_24_MOla_31.c4d

          Screenshot 2024-11-11 at 6.22.14 PM.jpg

          Or the simplest version that I found so far:

          CV4_2025_drs_24_MOla_41.c4d

          Screenshot 2024-11-11 at 10.37.41 PM.jpg
          The beauty here, drag any object below the Voronoi Fracture and it should provide you with a result:

          CV4_2025_drs_24_MOla_42.c4d

          Screenshot 2024-11-11 at 11.02.06 PM.jpg

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • T
            table-state last edited by

            Wow, thank you so much for your help and effort,
            they all look awesome!

            Glad that you had some fun with it also 🙂

            What would be the best way to make this as one single object with good topology? I put it in a volume builder and did some smoothing, but the amount of polys needed to make it look smooth is way too high. Also, I lose a lot of edge detail, unfortunately. The end object is going to have a glass material, so it would be nice to have a single one.

            Do you have an idea how to achieve this?

            Thanks a ton again!

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Hi table-state, thanks for the reply.

              You're welcome.

              I assume you aware of "Current State To Object", and other options.

              A single object, while targeting a clean mesh, is not simple with Curved base shapes with Boole or Voronoi Fracture.

              Yes, that is not a simple structure that can quickly turn into a nice model.

              Here is my suggestion, which will cause some work.

              I had harvested a half slice and used only the top half from that. So, it is 1/48th of the whole model.
              Then I cleaned up the points, to stay with quads only (Weld points)

              To get the shape I'm after, I drew a Spline, and with just moving point on one single (!) axis, the points snapped to the spline

              The Symmetry object does the rest.

              CV4_2025_drs_24_MOla_51.c4d

              Screenshot 2024-11-12 at 3.16.59 PM.jpg

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              T 1 Reply Last reply Reply Quote
              • T
                table-state @Dr. Sassi last edited by

                Hi Dr. Sassi,

                thanks for your reply.

                @Dr-Sassi said in Help with creating a honeycomb ornament:

                I assume you aware of "Current State To Object", and other options.

                Yes, thank you. Unfortunately, this didn't get the desired results.

                I don't mind some extra work! Your workaround sounds really promising, and I'll definitely try it out.

                Thanks for looking even further and helping me!

                Best wishes

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  Thank you very much for the reply, table-state.

                  Yes, since I write in a forum, every answer is always a little bit broader than one might need. Hence my question with the CSTO.

                  I find modeling very relaxing and fun. Hence, I checked if I could get away with a 1/24th (+ a little bit) of the model and use the volume to reduce the Voxel amount drastically. Then remesh it and use the Symmetry object. But I'm not convinced that this works like manual preparation in this case.

                  Thanks for being so open to some manual work on the modeling. When things are sorted out nicely, there is a rewarding feeling (at least for me.)

                  As a side note, the Voronoi Fracture workflow, just with the "hull" and a little bit of Thicken, also has some interesting shapes that are close to your target but not the same.

                  All the best

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  1 Reply Last reply Reply Quote
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