Does current C4D support glTF 2.0?
-
I'm in a bit of a bind. I have a large array of totally finished client products, created in C4D & Redshift.
However, there is the need to create "VR" versions of these products, in the form of glTF files.
Note: I'm currently running C4D 2023 and an older version of RS.
But does the latest (2025) Cinema / RS finally support glTF 2.0?Thanks!
-
Hi entry-newspaper,
The v2 was, AFAIK, released before 2023.
When I save a glTF in 2023.2 as Binary glTF and open it in a text editor, it tells me v2. (same result in 2025)
There have been improvements along the way since. You can see it in the help content, switch to the version you are interested in, and go to What's New in Cinema 4D.
If you use the Web version, you might know that the Cmd+ F in a browser allows for a fast search in the long list.As with all software, things change; I assume that the current version, 2.01, is in use, but please check with tech support for specifics.
https://www.maxon.net/en/support-centerSince you work with 2023, I can assume you have a subscription, which also means you can download 2025. It will not overwrite your installation. You can also test all the features your model needs.
All the best
-
@Dr-Sassi said in Does current C4D support glTF 2.0?:
Hi entry-newspaper,
The v2 was, AFAIK, released before 2023.
When I save a glTF in 2023.2 as Binary glTF and open it in a text editor, it tells me v2. (same result in 2025)
There have been improvements along the way since. You can see it in the help content, switch to the version you are interested in, and go to What's New in Cinema 4D.
If you use the Web version, you might know that the Cmd+ F in a browser allows for a fast search in the long list.As with all software, things change; I assume that the current version, 2.01, is in use, but please check with tech support for specifics.
https://www.maxon.net/en/support-centerSince you work with 2023, I can assume you have a subscription, which also means you can download 2025. It will not overwrite your installation. You can also test all the features your model needs.
All the best
Thanks, Dr Sassi.
Interesting, regarding the version. Blender, for instance, shows the "V2" in the import / export process, for glTF.
There are material limitations (at least) in C4D 2023 & 2024 and my older version of RS, which don't allow for the full set of glTF extensions.
So I guess that is still a limitation on Maxon's end? Blender, for instance, seems to work quite well at creating full-capacity glTF materials (i.e. adding clearcoat, anisotropy, volume, transmission, etc). Only problem is I'm having to learn Blender on the fly...As for my subscription; you are totally correct, I can and should get the newest versions of C4D and RS. The issue for me is that the version of Redshift, is universally updated (or downgraded) on every version of Cinema, on a given computer. Long story short, I'm in the middle of a large amount of work, and can't risk having issues with RS - which I did the last time I tried upgrading for C4D 2024. I'm likely going to add a new M4 MBP shortly, and that will finally give me a safe test "mule" for application version updates.
-
Hi entry-newspaper,
Yes, this is a typical studio rule, applications freeze during projects. I know, and I would not encourage this, except you have a computer not part of the current pipeline.
We can share a small dummy c4d file with the attributes you need, and I will (without making any changes) export it from 2025 as glTF and send it back to you.
If the file is below 1MB, it can be attached as a c4d file (not zipped!)Please use only Dropbox, Google, Wetransfer, Adobe, or Apple cloud service if it is larger and not compressed. No shortened URL, thank you. All to keep it safe here.
Cheers -
P.S.:
This is a very nicely done overview about the options in v2
https://www.khronos.org/files/gltf20-reference-guide.pdf -
Thanks, for the continued help, Dr. Sassi.
Regarding your offer to test the export results from R2025, thanks! I'll figure out a simple test, with both a "standard" physical material object, as well as a basic-node RS material. Likely, not until after our Thanksgiving break.
As for your follow-up, thanks for that PDF. I must have missed that, while browsing the Khronos website and tutorials. That document is rather dense, on programming information; a bit over my head. But I'll try and glean all I can from that, all the same.Cheers!
-
Thank you for the reply, entry-newspaper.
Yes, the paper is dense, and I do not pretend that I could give a training session about it when someone would wake me up in the night
Please take your time; I have this week off. However, I know how it feels to get an answer or at least something to start to produce one. Hence, I check in from time to time.
Happy Thanksgiving! I hope you have not had to endure the East Coast weather; here (on the West Coast), it is cloudy.
Enjoy
-
My apologies. For some reason, I thought you might live in Europe. In that case, we're both sharing the same mild west-coast weather!
Happy Thanksgiving, as well. -
OFF-Topic
Hi entry-newspaper,
Thank you very much, very nice of you.
I moved to L.A. roughly two decades ago, and this year, I moved a little bit north of CA (more space), but I love L.A. deeply.
Before I lived in the "American Sector", AKA West Berlin, Germany, the partner city of L.A., perhaps something you intuitively picked up.I hope you have a great and relaxing days!