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Making gravity negative

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  • M
    Mark last edited by Dec 5, 2024, 1:36 AM

    I am sure I have done this before,
    Place a rigid body tag on an object, go to Scene Settings, and set the gravity to negative and the object should float, correct? I can not get this to work even though I am seeing tutorials on YouTube showing it working. am I missing something? I am on a Mac with he latest C4D.

    Thanks, Mark

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    • Devoted
      Devoted last edited by Devoted Dec 5, 2024, 1:57 AM Dec 5, 2024, 1:44 AM

      This post is deleted!
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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi Dec 5, 2024, 5:17 AM Dec 5, 2024, 5:16 AM

        Hi Mark,

        Negative goes down; positive goes up, at least for the Scene Gravity.
        CV4_2025_drs_24_SIig_01.c4d

        The Force Gravity shows only the acceleration (not minus), as it can be rotated, like upside down (180º); if left at 981m/s^2, it might cancel each other out (if rotated upside down). The example below used twice the amount, half to cancel and the other half to move things up.
        CV4_2025_drs_24_SIig_11.c4d

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • M
          Mark last edited by Mark Dec 5, 2024, 11:24 PM Dec 5, 2024, 11:21 PM

          Thanks, I had the wrong tag on it! There are 2 Rigid body tags!!??? What the $&*@#^!! I used the one in the Bullet section! Why are there 2 tags with the same name, very confusing!

          Thank you for the help, Dr Sassi!!!

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          • M
            Mark last edited by Dec 5, 2024, 11:29 PM

            Thanks, I had the wrong tag on it! There are 2 Rigid body tags!!??? What the $&*@#^!! I used the one in the Bullet section! Why are there 2 tags with the same name, very confusing!

            Thank you for the help, Dr Sassi!!!

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi Dec 6, 2024, 7:15 AM Dec 6, 2024, 7:14 AM

              Hi Mark,

              I understand your view; yes, it is confusing, and confusion is surely not supportive of learning.

              The different menus are called the same: Annoying or useful to get used to a new system; I assume it is a question of perspective.
              However, when in use, they are called differently. At least.

              Screenshot 2024-12-05 at 11.00.54 PM.jpg

              Either way, sorry for that. I will try to address that, but I assume changing it will then confuse anyone else who got used to the current setup.

              Thank you very much for your view of it! (I mean it! I do not use rubber stamp replies.)

              My best wishes

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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