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Thicken object not right in FBX Unreal

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  • C
    Capprim last edited by Dec 8, 2024, 12:02 PM

    Hi!
    I did an object with splines, extrude and thicken. In C4D looks right but inside Unreal Engine has no thickness, just flat. See the originalExitBasementStairs01.c4d

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Dec 8, 2024, 7:37 PM Dec 8, 2024, 7:36 PM

      Hi Capprim,

      Is one of these two files working for you?

      CV4_2025_drs_24_MOno_01.c4d
      CV4_2025_drs_24_MOno_02.c4d

      "Double Sided Geometry" or "Two Sided" must be enabled (In Unreal) to "see" the polygons. The model you shared was not aligned with the Normals. In Unreal, if nothing has changed, the idea is to show only a polygon's "front" side to save render-time, etc.

      The same effect can be seen in Cinema 4D when you use the Backface Culling shortcut N~P. The same (first N, then P) brings you back.

      I fixed the Main Menu> Mesh> Normals> Align Normals function for you. Model …_02.c4d also has the N-Gons removed, and the mesh is a little bit optimized.

      Please let me know if that works for you.

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • C
        Capprim last edited by Capprim Dec 9, 2024, 10:25 AM Dec 9, 2024, 10:19 AM

        Hello!

        Both models work! How did you fill the wall in the bottom with a polygon? If I use Close polygon, it makes a single polygon the whole bottom. I need just the thickness of the wall.

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        • Dr. Sassi
          Dr. Sassi last edited by Dec 9, 2024, 5:01 PM

          Thanks for the reply, Capprim,

          It's nice to "hear" that it works for your project.

          The parts on the bottom: I used the Polygon Pen to close the long parts, and the CMD key was used to bridge the two edges each time, and with that, I had the four largest polygons in place. Which defines the remaining "holes" in a much better way.
          Then I used the Close Polygon for the quarter-round "edges".

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • C
            Capprim last edited by Dec 9, 2024, 8:05 PM

            Dear Dr.Sassi, Is there any tutorial with this part you describe? I can't replicate it. Besides, can't send you pictures. Thanks

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi Dec 10, 2024, 5:53 AM Dec 9, 2024, 10:50 PM

              Hi Capprim,

              Please have a look here; it is not a tutorial but a quick "pointer" (no audio)
              https://projectfiles.maxon.net/Cineversity_Forum_Support/2024_Clips_DRS/20241209_Filling_Complex_Polygon.mp4

              Let me know if that works for you. Download the file for better viewing quality.

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • Moved from Cinema 4D Assets & Plugins by  Dr. Sassi Dr. Sassi Dec 10, 2024, 5:54 AM
              • C
                Capprim last edited by Dec 11, 2024, 10:17 AM

                Hi Dr.Sassi! Now I understand the process! Thanks so much!

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                • Dr. Sassi
                  Dr. Sassi last edited by Dec 11, 2024, 6:04 PM

                  You're very welcome, Capprim.

                  I'm glad this little clip helped.

                  Enjoy your project!

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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