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    Thicken object not right in FBX Unreal

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    • C
      Capprim last edited by

      Hi!
      I did an object with splines, extrude and thicken. In C4D looks right but inside Unreal Engine has no thickness, just flat. See the originalExitBasementStairs01.c4d

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Capprim,

        Is one of these two files working for you?

        CV4_2025_drs_24_MOno_01.c4d
        CV4_2025_drs_24_MOno_02.c4d

        "Double Sided Geometry" or "Two Sided" must be enabled (In Unreal) to "see" the polygons. The model you shared was not aligned with the Normals. In Unreal, if nothing has changed, the idea is to show only a polygon's "front" side to save render-time, etc.

        The same effect can be seen in Cinema 4D when you use the Backface Culling shortcut N~P. The same (first N, then P) brings you back.

        I fixed the Main Menu> Mesh> Normals> Align Normals function for you. Model …_02.c4d also has the N-Gons removed, and the mesh is a little bit optimized.

        Please let me know if that works for you.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • C
          Capprim last edited by Capprim

          Hello!

          Both models work! How did you fill the wall in the bottom with a polygon? If I use Close polygon, it makes a single polygon the whole bottom. I need just the thickness of the wall.

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thanks for the reply, Capprim,

            It's nice to "hear" that it works for your project.

            The parts on the bottom: I used the Polygon Pen to close the long parts, and the CMD key was used to bridge the two edges each time, and with that, I had the four largest polygons in place. Which defines the remaining "holes" in a much better way.
            Then I used the Close Polygon for the quarter-round "edges".

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • C
              Capprim last edited by

              Dear Dr.Sassi, Is there any tutorial with this part you describe? I can't replicate it. Besides, can't send you pictures. Thanks

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi Capprim,

                Please have a look here; it is not a tutorial but a quick "pointer" (no audio)
                https://projectfiles.maxon.net/Cineversity_Forum_Support/2024_Clips_DRS/20241209_Filling_Complex_Polygon.mp4

                Let me know if that works for you. Download the file for better viewing quality.

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • Moved from Cinema 4D Assets & Plugins by  Dr. Sassi Dr. Sassi 
                • C
                  Capprim last edited by

                  Hi Dr.Sassi! Now I understand the process! Thanks so much!

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    You're very welcome, Capprim.

                    I'm glad this little clip helped.

                    Enjoy your project!

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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